Computer Science
Software Development
100%
Information System
60%
Function Point
56%
Digital Transformation
53%
Use Case
49%
Information Technology
44%
Case Study
41%
User Experience
35%
Software Project
32%
Commerce Adoption
30%
software cost estimation
30%
Social Commerce
30%
Influencing Factor
25%
Service Management
21%
Change Management
20%
Function Point Analysis
20%
Gamification
20%
Maturity Assessment
20%
Decision-Making
20%
Conceptual Model
20%
Effort Estimation
18%
Development Effort
18%
Cost Estimation
16%
Benefit Cost Analysis
15%
Productivity Paradox
15%
Unified Theory
15%
Internet Technology
13%
Cloud Computing
13%
Business Process
13%
Mobile Application
13%
Technological Development
11%
Research Results
10%
Models
10%
Online Game
10%
Internal Communication
10%
Process Metrics
10%
Customer Behavior
10%
Computer Game
10%
Data Mining Technique
10%
System Implementation
10%
Economic Information
10%
Service Application
10%
Decision Trees
10%
Least Squares Methods
10%
Commerce Service
10%
Service Design
10%
Resource-Based View
10%
Multimedia Application
10%
Transformation Model
10%
User Acceptance
10%
Engineering
Development Project
44%
Point Method
37%
Cost Estimate
30%
Information Technology
30%
Design Science Research
20%
Direct Cost
20%
Technology Application
20%
SPICE
20%
Technological Development
20%
Cost Estimation
18%
Point Analysis
10%
Cloud Computing
10%
Spare Part
10%
Lifecycle
10%
Model Integration
10%
Research System
10%
Failure Mode
10%
Maintainability
10%
Mode Effect
10%
Computer Game
10%
Terminal Performance
10%
Affect Productivity
10%
Qualitative Approach
10%
Technological Behavior
10%
Financial Support
10%
Demand Function
10%
Main Factor
10%
Warehouses
10%
Sale Period
10%
Early Stage
10%
Comparative Analysis
10%
Business Customer
10%
Everyday Life
10%
Comprehensive Review
10%
Integral Part
10%
Major Change
10%
Failure Modes and Effects Analysis
10%
Data Flow Diagram
10%
Software Application
8%
Application Development
7%
Estimated Cost
7%
Test Result
5%
Filtration
5%
Internals
5%
Relative Error
5%
Ten Year
5%
Field System
5%
Failure Rate
5%
Business Development
5%
Alternative Form
5%
Social Sciences
Systematic Review
45%
Literature Reviews
37%
Information Technology
34%
Indonesia
24%
Electronic Word of Mouth
22%
Ride-Hailing
20%
Marketing Strategy
15%
Emotions
12%
Commerce
12%
Case Study
11%
Startup
10%
Cost Minimizing
10%
Change Management
10%
Investment Decision
10%
Social Commerce
10%
Bibliology
10%
Academic Dishonesty
10%
Information and Communication Technologies
10%
Electronic Learning
10%
Gamification
10%
Business Strategy Analysis
10%
Railway
10%
Digital Transformation
10%
Business Strategy
10%
Tanzania UR
10%
Media Use
10%
Afghanistan
10%
Software Development
10%
Decision Making
10%
Firm Performance
10%
Information Systems
10%
Dynamic Capability
10%
Private Tutoring
10%
Personnel
5%
Shopping Center
5%
Cost Reduction
5%
Lack of Knowledge
5%
Services Management
5%
Self-Image
5%