Computer Science
Human-Computer Interaction
44%
Case Study
29%
User-Centered Design
29%
Education Institution
29%
Teaching and Learning
29%
Gamification
29%
Software Development
16%
Analysis Material
14%
Educational Game
14%
Quality Assessment
14%
Game Development
14%
Identity Management
14%
Access Security
14%
Medical Personnel
14%
Benchmarking
14%
Conducting Interview
14%
Massive Amount
14%
Comparative Case Study
14%
Marketing Plan
14%
Postgraduate Student
14%
Online Communities
14%
Design Research
14%
head mounted display
14%
Virtual Reality
14%
Numerical Simulation
14%
Distinctiveness
7%
Educational Level
7%
Offline Teaching
7%
Resource Sharing
7%
Product Design
7%
videogame
5%
Social Sciences
Indonesia
100%
South East Asia
29%
Systematic Review
29%
Asia
17%
COVID 19 Epidemic
17%
Digital Transformation
15%
Literature Reviews
14%
Gamification
14%
High School Student
14%
Media Education
14%
Educational Game
14%
Development Project
14%
Crime Prevention
14%
Open Spaces
14%
Design Management
14%
Self Determination
14%
Communication Skill
14%
Empathy
14%
Research Design
12%
Authentic Learning
7%
Industrial Design
7%
Video Games
7%
Educational Level
7%
Neglect
7%
Organizational Identity
7%
Semi-Structured Interview
7%
Competitive Advantage
7%
Knowledge Transfer
5%
Software Development
5%