Computer Science
Artificial Intelligence
100%
Information Technology
75%
Cybersecurity
75%
Recognition System
66%
Support Vector Machine
66%
Hypertext
50%
Image Compression
50%
Performance Evaluation
50%
Banking System
50%
User Access Right
50%
Face Recognition
50%
Clustered Data
50%
Multispectral Image
50%
Gamification
50%
Lighting Condition
50%
Work Instruction
50%
Computer Interface
50%
Inference System
50%
Link Constraint
50%
Access Rights
50%
Machine Learning Algorithm
50%
Transaction System
50%
k-Nearest Neighbors Algorithm
50%
Metric Calculation
50%
Analytic Hierarchy Process
50%
Image Processing Method
50%
Monitoring System
50%
Digital Envelope
50%
Security protocols
50%
Internet-Of-Things
50%
Learning System
50%
Machine Learning
50%
Awareness Program
50%
Conceptual Model
50%
Matrix Framework
50%
Small Business
50%
Digital Environment
50%
Cyber Attack
50%
Risk Mitigation
50%
Execution Policy
50%
Ensure Compliance
50%
Cyber Threat Intelligence
50%
Risk Management
50%
Security Systems
33%
Clustering Algorithm
33%
Constrained Device
33%
authentication scheme
33%
Experimental Result
33%
User Interaction
25%
Scripting Languages
25%
Engineering
Highway Accidents
100%
Driving Simulator
100%
Clustering Algorithm
83%
Experimental Result
66%
Continuous Measurement
50%
Health Data
50%
Multispectral Image
50%
Google Maps
50%
Frequency-Domain Analysis
50%
Telecommunication
50%
Information Technology
50%
Motor Imagery
50%
Brain-Computer Interface
50%
Fuzzy Inference System
50%
Decompression
50%
Team Building
50%
Compression Method
50%
Time Domain
50%
Histogram
50%
Navigation System
50%
Dependent Variable
50%
Main Function
50%
Artificial Neural Network
50%
Support Vector Machine
50%
Fuzzy System
50%
Digital Age
50%
Code Book
33%
Point Method
33%
Least Square
25%
Hypothesis Test
25%
Hyperspectral Image
16%
Performance Indicator
16%
Signal-to-Noise Ratio
16%
Compression Ratio
16%
Classification Performance
16%
Root Mean Square Error
16%
Historical Data
16%
Good Performance
16%
Vector Quantization
16%
Compression Process
16%
Maximum Absolute Error
16%
Clustering Problem
16%
Priori Knowledge
16%
Directorate
13%
Error Value
10%
Periodic Time
10%
Testing Set
10%
Good Result
10%
Temporal Filter
5%
Bit Board
5%
Social Sciences
Indonesia
100%
Organization and Methods
50%
Network Analysis
50%
Gamification
50%
Social Influence
50%
Technology Adoption
50%
Generation Z
50%
Pilot Study
50%
Consumer Behavior
41%
Structural Equation Modeling
33%
Information Technology
25%
Random Sample
25%
Psychometrics
25%
Quantitative Research
25%
Large Language Model
25%
Research Focus
25%
Commerce
25%
Academic Discourse
25%
Consumerism
25%
Small Business Owner
25%
Cultural Context
25%
Research Approach
25%
Environmental Challenge
16%
Positive Consumer
16%
Sustainable Development
16%
Commercial Sector
16%
Invention Process
16%
Waste Management
16%