Computer Science
Structural Equation
81%
Perceived Usability
42%
Behavioral Intention
42%
Influencing Factor
40%
Mobile Application
32%
System Usability Scale
28%
Unified Theory
27%
Perceived Severity
22%
Perceived Vulnerability
21%
Subjective Norm
21%
Neural Network
20%
Hedonic Motivation
18%
Electronic Learning
18%
Gamification
18%
Case Study
13%
Convenience Sampling
13%
Deep Learning Method
11%
Least Squares Methods
11%
Learning System
10%
Sampling Approach
10%
Online Survey
10%
Artificial Neural Network
10%
Learning Management System
9%
Learning Experiences
9%
Preference Analysis
9%
Trucking Company
9%
Adoption Model
9%
Hybrid Approach
9%
Communication Tool
9%
Non-Fungible Tokens
9%
Influential Factor
9%
Behavior Model
9%
Information Quality
7%
Industry 4.0
7%
Random Forest Classifier
7%
Supply Chain
7%
Customer Satisfaction
7%
Social Medium Platform
7%
Mitigation Plan
6%
Sentiment Analysis
6%
Reasoned Action
6%
Information and Communication Technology
6%
Structural Equation Model
6%
Usability Evaluation
5%
Engineering Student
5%
Usability Systems
5%
Machine Learning Algorithm
5%
On-Line Education
5%
Social Sciences
Structural Equation Modeling
100%
COVID 19 Epidemic
91%
COVID-19
36%
Indonesia
35%
Technology Acceptance Model
25%
Quality of Service
23%
Electronic Learning
16%
Protection Motivation Theory
15%
Developing Countries
14%
Marketing Strategy
14%
Media Platform
14%
Latent Variable
13%
Behavior Model
13%
Health Care Delivery
13%
Consumer Behavior
13%
Consumer Preference
13%
Generation Z
13%
Cyclones
13%
Transport
12%
Occupations
10%
High School Student
9%
Disaster Response
9%
Environmental Impact Assessment
9%
Self-Determination Theory
9%
Gamification
9%
Millennials
9%
Artificial Intelligence
9%
Empathy
8%
Online Survey
8%
Service Provider
7%
Case Study
7%
Natural Disasters
7%
Self-Efficacy
7%
Literature Reviews
6%
Information and Communication Technologies
6%
Research Approach
6%
Consumer Intention
6%
Multivariate Analysis
6%
Market Orientation
6%
University Students
6%
Volcanic Eruption
6%
Competitive Advantage
6%
Educational Process
6%
Conceptual Framework
6%
Destination Image
5%
Promotional Strategy
5%
Neural Network
5%
Educational Institution
5%