A Blockchain-Based Multiplayer Transaction for Tourism Serious Game

Yunifa Miftachul Arif, Reza Putra Pradana, Hani Nurhayati, Supeno Mardi Susiki Nugroho, Mochamad Hariadi

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

13 Citations (Scopus)

Abstract

A tourism serious game requires a transaction system to handle the transaction process's visualization between players. In this paper, we propose a serious game with a blockchain-based multiplayer transaction system. To integrate the transaction system with the game engine, we use the ethereum platform. In this serious game, ethereum handles the simulation of transaction activities between several characters' choices, including tourists, ticket sellers, jeep drivers, traders, and horse rental. The experimental results show that the gas price variable affects the speed of the transaction process. Meanwhile, setting the gas limit value in this serious game affects the transaction process's success rate between players.

Original languageEnglish
Title of host publicationCENIM 2020 - Proceeding
Subtitle of host publicationInternational Conference on Computer Engineering, Network, and Intelligent Multimedia 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages138-143
Number of pages6
ISBN (Electronic)9781728182834
DOIs
Publication statusPublished - 17 Nov 2020
Event2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020 - Virtual, Surabaya, Indonesia
Duration: 17 Nov 202018 Nov 2020

Publication series

NameCENIM 2020 - Proceeding: International Conference on Computer Engineering, Network, and Intelligent Multimedia 2020

Conference

Conference2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020
Country/TerritoryIndonesia
CityVirtual, Surabaya
Period17/11/2018/11/20

Keywords

  • blockchain
  • multiplayer
  • serious game
  • tourism
  • transaction system

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