TY - GEN
T1 - A Design of Multipurpose Virtual Reality Game for Children with Autism Spectrum Disorder
AU - Rahmadiva, Milla
AU - Arifin, Achmad
AU - Fatoni, Muhammad Hilman
AU - Halimah Baki, Siti
AU - Watanabe, Takashi
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/10
Y1 - 2019/10
N2 - Autism spectrum disorder (ASD) is a developmental disorder that related to brain development, affecting communication and behavior. Hallmarks of children with ASD are, they are not interested in communicating with other people and they find it really hard to focus on something they are not interested. Children with ASD need to learn some skills in order to increase their independence, including social skills, life skills, and focus. Some research studies have found that virtual reality (VR) is an effective tool for treatment in healthcare. In order to increase skills of children with ASD, we developed a system, based on VR and Leap Motion. We developed a game platform aiming to attract children with ASD to train their focus by placing balls with different colors in the box according to the ball's color, and increasing their social skills by training them how react with social situations and virtual people around them. Our design has been tested and it showed well running interface. Participants in this game had three sessions of training and they were engaged with the game environment and they were able to follow the game scenario well for focus training, signs learning, and eye gazing learning. Their accuracies for all games were increased. The accuracy increase was about 11.16% for Game for Subject Focus, 16.6% for game for Focus with Distraction game, and subjects could interpret the arrows better by reaching each destination 2 seconds faster on each training session. The accuracy of Eye Gazing game was 75% for each training session.
AB - Autism spectrum disorder (ASD) is a developmental disorder that related to brain development, affecting communication and behavior. Hallmarks of children with ASD are, they are not interested in communicating with other people and they find it really hard to focus on something they are not interested. Children with ASD need to learn some skills in order to increase their independence, including social skills, life skills, and focus. Some research studies have found that virtual reality (VR) is an effective tool for treatment in healthcare. In order to increase skills of children with ASD, we developed a system, based on VR and Leap Motion. We developed a game platform aiming to attract children with ASD to train their focus by placing balls with different colors in the box according to the ball's color, and increasing their social skills by training them how react with social situations and virtual people around them. Our design has been tested and it showed well running interface. Participants in this game had three sessions of training and they were engaged with the game environment and they were able to follow the game scenario well for focus training, signs learning, and eye gazing learning. Their accuracies for all games were increased. The accuracy increase was about 11.16% for Game for Subject Focus, 16.6% for game for Focus with Distraction game, and subjects could interpret the arrows better by reaching each destination 2 seconds faster on each training session. The accuracy of Eye Gazing game was 75% for each training session.
KW - Leap Motion
KW - autism
KW - education game
KW - life skills game
KW - serious games
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85085622883&partnerID=8YFLogxK
U2 - 10.1109/IBITeC46597.2019.9091713
DO - 10.1109/IBITeC46597.2019.9091713
M3 - Conference contribution
AN - SCOPUS:85085622883
T3 - 2019 International Biomedical Instrumentation and Technology Conference, IBITeC 2019
SP - 1
EP - 6
BT - 2019 International Biomedical Instrumentation and Technology Conference, IBITeC 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2019 International Biomedical Instrumentation and Technology Conference, IBITeC 2019
Y2 - 23 October 2019 through 24 October 2019
ER -