A Literature Review for Non-player Character Existence in Educational Game

Andhik Ampuh Yunanto*, Darlis Herumurti, Siti Rochimah, Siska Arifiani

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

Educational games have a critical role in children not only for entertainment but also for education. Unfortunately, they are not accessible, although educational games can improve student’s knowledge. This paper addresses a systematic literature review on the existing research to identify and classify information about the educational game. The automatic query searches found a total of 892 papers in the digital database from 2015 until 2018, and only 87 papers selected as a quality assessment review. From 87 reviewed papers, only 18 papers fulfilled the quality assessment. The results show that the most common reason why the educational game is not accessible because it does not have a non-player character (NPC). Furthermore, the review indicates information about the game trend and suggestion about the game element for making an educational game. Besides having an educational element, we concluded that the educational game should also have NPC on the gameplay to be more interested.

Original languageEnglish
Title of host publicationCyber Physical, Computer and Automation System - A Study of New Technologies
EditorsEndra Joelianto, Arjon Turnip, Augie Widyotriatmo
PublisherSpringer Science and Business Media Deutschland GmbH
Pages235-244
Number of pages10
ISBN (Print)9789813340619
DOIs
Publication statusPublished - 2021
EventInternational Conference on Cyber Physical, Computer and Automation Systems, CPCAS 2019 - Bali, Indonesia
Duration: 13 Nov 201915 Nov 2019

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1291 AISC
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

ConferenceInternational Conference on Cyber Physical, Computer and Automation Systems, CPCAS 2019
Country/TerritoryIndonesia
CityBali
Period13/11/1915/11/19

Keywords

  • Educational game
  • Game assessment
  • Non-player character
  • Systematic literature review

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