A Serious Game for Measuring and Displaying Mathematics Competencies of Disabled Students

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

There are fewer researches that use a lot of information from disabled students. However, there are a lot of disabled students who could qualify as a great human resources, albeit receiving less focus on researches. A better way to help the education of disabled students is required. This paper discusses MathBharata CompViewer, the new version of MathBharata, a serious game that displays quiz-type questions to help students study and get better in math. MathBarata CompViewer contains a new design to display questions and a new module to measure and display the competencies achieved by the student. This version lets the teachers understand the log created by the game easier and better. The module shows which questions and competencies the students need to work on. This erases the need to manually analyze the game log. The results shown by the game matches with the results of the manual analysis with 98% accuracy. The addition of the new atmosphere and the new module helps users understand the logs easier.

Original languageEnglish
Title of host publication2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019
EditorsDuarte Duque, Jeremy White, Nuno Rodrigues, Joao L. Vilaca, Nuno Dias
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728103006
DOIs
Publication statusPublished - Aug 2019
Event7th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2019 - Kyoto, Japan
Duration: 5 Aug 20197 Aug 2019

Publication series

Name2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019

Conference

Conference7th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2019
Country/TerritoryJapan
CityKyoto
Period5/08/197/08/19

Keywords

  • competency
  • disabled students
  • math
  • serious game

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