@inproceedings{76d27b375398400c9730184c5f87a412,
title = "A Systematic Literature Review on Personalized Adaptive Gamification",
abstract = "The development of adaptive and personalized gamification according to its users is the focus of current research to maximize learning systems. The same games may have different consequences and responses in different users; therefore, gamification should be adaptive and personalized. A variety of approaches are used to investigate personalized adaptive gamification. For this reason, this study aims to develop a Systematic Literature Review (SLR) that summarizes current research and finds new gaps in personalized adaptive gamification. The development of SLR in this study discovers twenty-three papers taken from reputable sources from 2017 to 2022. This study identified user characteristics, game elements, and implementations of personalized adaptive gamification. Analysis shows that Hexad Player Type is famous for its user characteristics, while leaderboard is the gamification element that is frequently used. Moodle Learning Management System and Chi-Square Test are the most popular platform and analytics tools.",
keywords = "Adaptive, Gamijication, Learning, Personality, Personalized",
author = "Rinjeni, {Tri Puspa} and Rakhmawati, {Nur Aini} and Reny Nadlifatin",
note = "Publisher Copyright: {\textcopyright} 2022 IEEE.; 2022 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2022 ; Conference date: 22-11-2022 Through 23-11-2022",
year = "2022",
doi = "10.1109/CENIM56801.2022.10037386",
language = "English",
series = "Proceeding of the International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2022",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "218--223",
booktitle = "Proceeding of the International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2022",
address = "United States",
}