TY - JOUR
T1 - Analysis of Human Factors and Workloads in Earthquake Disaster Evacuation Simulations Using Virtual Reality Technology
AU - Sudiarno, Adithya
AU - Wahyuni P, A. Dwi
N1 - Publisher Copyright:
© Published under licence by IOP Publishing Ltd.
PY - 2020/12/28
Y1 - 2020/12/28
N2 - Natural disasters are disasters caused by a series of events caused by nature. An earthquake is an earthquake or event that shakes the earth caused by a collision between the earth's plates, volcanic activity, or the collapse of rocks in a mining area. In a disaster situation, evacuation of knowledge or procedures is very important to optimize the chances of disaster survivors while trying to save themselves. How many migration efforts have been made, for example through direct simulations, as well as print media facilities such as disaster response books, videos, etc. One technology that can make a scenario as if real is virtual reality (VR). VR can be used as a technology when carrying out disaster evacuation simulations to avoid or reduce risk when conducting live simulations. In this study will calculate the workload when using simulations using the SIM-TLX method with several conditions, cybersickness symptoms felt by participants, usability, and immersive in simulation applications. This research was conducted on participants who are experts in disaster response and amateur participants.The results of this study can be seen that the workload does not affect in all five conditions, about 60.42% of participants experienced headaches due to the use of VR, the SUS score obtained was 68.39 out of 100 and a PQ score of 3.95 out of 5.00 which means above average.
AB - Natural disasters are disasters caused by a series of events caused by nature. An earthquake is an earthquake or event that shakes the earth caused by a collision between the earth's plates, volcanic activity, or the collapse of rocks in a mining area. In a disaster situation, evacuation of knowledge or procedures is very important to optimize the chances of disaster survivors while trying to save themselves. How many migration efforts have been made, for example through direct simulations, as well as print media facilities such as disaster response books, videos, etc. One technology that can make a scenario as if real is virtual reality (VR). VR can be used as a technology when carrying out disaster evacuation simulations to avoid or reduce risk when conducting live simulations. In this study will calculate the workload when using simulations using the SIM-TLX method with several conditions, cybersickness symptoms felt by participants, usability, and immersive in simulation applications. This research was conducted on participants who are experts in disaster response and amateur participants.The results of this study can be seen that the workload does not affect in all five conditions, about 60.42% of participants experienced headaches due to the use of VR, the SUS score obtained was 68.39 out of 100 and a PQ score of 3.95 out of 5.00 which means above average.
UR - http://www.scopus.com/inward/record.url?scp=85098867017&partnerID=8YFLogxK
U2 - 10.1088/1757-899X/1003/1/012082
DO - 10.1088/1757-899X/1003/1/012082
M3 - Conference article
AN - SCOPUS:85098867017
SN - 1757-8981
VL - 1003
JO - IOP Conference Series: Materials Science and Engineering
JF - IOP Conference Series: Materials Science and Engineering
IS - 1
M1 - 012082
T2 - 2nd International Conference on Industrial and Manufacturing Engineering, ICI and ME 2020
Y2 - 3 September 2020 through 4 September 2020
ER -