TY - JOUR
T1 - Analysis of Human Performance and Potential Application of Virtual Reality (VR) Shooting Games as a Shooting Training Simulator for Military Personnel
AU - Sudiarno, Adithya
AU - Dewi, Ratna Sari
AU - Widyaningrum, Retno
AU - Akbar, Reza Aulia
AU - Sudianto, Yupit
AU - Prastyabudi, Wahyu Andy
AU - Ahmadi,
N1 - Publisher Copyright:
© (2024), (Faculty of Engineering). All Rights Reserved.
PY - 2024
Y1 - 2024
N2 - Shooting is one of the essential abilities that military personnel must regularly train. One technology that can be applied to the military shooting sector is the Virtual Reality (VR) shooting game. This technology is a shooting training simulator for Military Personnel. This study compares the shooting performance of military personnel in both real and virtual environments. The researchers analyzed the learning curve of the shooting performance, measured the degree of reality, immersive level, and usability of the VR shooting games, and tested the potential application of the simulator. The result showed that the shooting accuracy and precision in real and virtual shooting conditions do not significantly differ. This means that using a VR shooting game simulator can represent the training conditions in the actual shooting range. The shooting speed in virtual environments is related to the stages of the shooter (position, breath control, aiming, and trigger control), which are influenced by human performance factors (shock, vibration, and gun explosions). In addition, the shooting performance when practicing virtual shooting increased significantly, proving a learning curve for adapting to virtual environments in the simulator. VR shooting games had a total SUS score of 81.1, categorized as Grade A usability or excellent usability. Based on the results of the Pearson correlation test, there is a strong positive relationship between the SUS questionnaire and Presence Questionnaire (0.908), SUS and Immersive Tendencies Questionnaire (0.802), and Presence Questionnaire and Immersive Tendencies Questionnaire (0.814). Good usability in VR shooting games positively influences the degree of reality and can make participants feel a high presence when shooting virtually. Thus, VR shooting games are appropriate to support military shooting training for military personnel.
AB - Shooting is one of the essential abilities that military personnel must regularly train. One technology that can be applied to the military shooting sector is the Virtual Reality (VR) shooting game. This technology is a shooting training simulator for Military Personnel. This study compares the shooting performance of military personnel in both real and virtual environments. The researchers analyzed the learning curve of the shooting performance, measured the degree of reality, immersive level, and usability of the VR shooting games, and tested the potential application of the simulator. The result showed that the shooting accuracy and precision in real and virtual shooting conditions do not significantly differ. This means that using a VR shooting game simulator can represent the training conditions in the actual shooting range. The shooting speed in virtual environments is related to the stages of the shooter (position, breath control, aiming, and trigger control), which are influenced by human performance factors (shock, vibration, and gun explosions). In addition, the shooting performance when practicing virtual shooting increased significantly, proving a learning curve for adapting to virtual environments in the simulator. VR shooting games had a total SUS score of 81.1, categorized as Grade A usability or excellent usability. Based on the results of the Pearson correlation test, there is a strong positive relationship between the SUS questionnaire and Presence Questionnaire (0.908), SUS and Immersive Tendencies Questionnaire (0.802), and Presence Questionnaire and Immersive Tendencies Questionnaire (0.814). Good usability in VR shooting games positively influences the degree of reality and can make participants feel a high presence when shooting virtually. Thus, VR shooting games are appropriate to support military shooting training for military personnel.
KW - Cognitive
KW - Human Performance
KW - Military Personnel
KW - Shooting Training
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85185332575&partnerID=8YFLogxK
U2 - 10.14716/ijtech.v15i1.5303
DO - 10.14716/ijtech.v15i1.5303
M3 - Article
AN - SCOPUS:85185332575
SN - 2086-9614
VL - 15
SP - 87
EP - 98
JO - International Journal of Technology
JF - International Journal of Technology
IS - 1
ER -