TY - JOUR
T1 - Artificial intelligence moving serious gaming
T2 - Presenting reusable game AI components
AU - Westera, Wim
AU - Prada, Rui
AU - Mascarenhas, Samuel
AU - Santos, Pedro A.
AU - Dias, João
AU - Guimarães, Manuel
AU - Georgiadis, Konstantinos
AU - Nyamsuren, Enkhbold
AU - Bahreini, Kiavash
AU - Yumak, Zerrin
AU - Christyowidiasmoro, Chris
AU - Dascalu, Mihai
AU - Gutu-Robu, Gabriel
AU - Ruseti, Stefan
N1 - Publisher Copyright:
© 2019, The Author(s).
PY - 2020/1/1
Y1 - 2020/1/1
N2 - This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game platforms. Serious game AI functionalities include player modelling (real-time facial emotion recognition, automated difficulty adaptation, stealth assessment), natural language processing (sentiment analysis and essay scoring on free texts), and believable non-playing characters (emotional and socio-cultural, non-verbal bodily motion, and lip-synchronised speech), respectively. The reuse of these components enables game developers to develop high quality serious games at reduced costs and in shorter periods of time. All these components are open source software and can be freely downloaded from the newly launched portal at gamecomponents.eu. The components come with detailed installation manuals and tutorial videos. All components have been applied and validated in serious games that were tested with real end-users.
AB - This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game platforms. Serious game AI functionalities include player modelling (real-time facial emotion recognition, automated difficulty adaptation, stealth assessment), natural language processing (sentiment analysis and essay scoring on free texts), and believable non-playing characters (emotional and socio-cultural, non-verbal bodily motion, and lip-synchronised speech), respectively. The reuse of these components enables game developers to develop high quality serious games at reduced costs and in shorter periods of time. All these components are open source software and can be freely downloaded from the newly launched portal at gamecomponents.eu. The components come with detailed installation manuals and tutorial videos. All components have been applied and validated in serious games that were tested with real end-users.
KW - Artificial intelligence
KW - Component-based architecture
KW - Game development
KW - Intelligent tutoring systems
KW - Serious games
KW - Software reuse
UR - http://www.scopus.com/inward/record.url?scp=85069895570&partnerID=8YFLogxK
U2 - 10.1007/s10639-019-09968-2
DO - 10.1007/s10639-019-09968-2
M3 - Article
AN - SCOPUS:85069895570
SN - 1360-2357
VL - 25
SP - 351
EP - 380
JO - Education and Information Technologies
JF - Education and Information Technologies
IS - 1
ER -