TY - GEN
T1 - Assessing Player Preferences for Non-Photorealistic Rendering Artistic Styles in 3D Video Game Character Design
AU - Riefard, Rifqi M.
AU - Herumurti, Darlis
AU - Fabroyir, Hadziq
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - The study of Non-Photorealistic Rendering (NPR) in 3D video game character design has gained attention due to its potential to enhance visual appeal and user engagement. Previous research has focused on various NPR techniques and their applications, however, understanding video game preferences for different NPR styles remains limited. This research aims to fill this gap by examining video game player preferences for various NPR artistic styles in 3D video game character design, considering factors such as gender, age group, and favorite gaming genres. We conducted a comprehensive survey using 35 NPR-generated artistic styles, which were categorized into six main groups: Style Lines, Cross-Hatch, Patch-Hatch, Scribble Hatch, Post Cartoon, and Other. Our findings reveal distinct preferences among different demographic groups, with males showing a higher mean preference for styles like Cross-Hatch (3.450) and females for Post Cartoon (3.462). Additionally, younger player (<18 years) demonstrated a stronger preference for Style Lines (4.571) compared to older groups. These results suggest that tailoring NPR styles to specific user segments can significantly enhance player experience and engagement, offering valuable insights for future studies and developments in the field of digital content creation.
AB - The study of Non-Photorealistic Rendering (NPR) in 3D video game character design has gained attention due to its potential to enhance visual appeal and user engagement. Previous research has focused on various NPR techniques and their applications, however, understanding video game preferences for different NPR styles remains limited. This research aims to fill this gap by examining video game player preferences for various NPR artistic styles in 3D video game character design, considering factors such as gender, age group, and favorite gaming genres. We conducted a comprehensive survey using 35 NPR-generated artistic styles, which were categorized into six main groups: Style Lines, Cross-Hatch, Patch-Hatch, Scribble Hatch, Post Cartoon, and Other. Our findings reveal distinct preferences among different demographic groups, with males showing a higher mean preference for styles like Cross-Hatch (3.450) and females for Post Cartoon (3.462). Additionally, younger player (<18 years) demonstrated a stronger preference for Style Lines (4.571) compared to older groups. These results suggest that tailoring NPR styles to specific user segments can significantly enhance player experience and engagement, offering valuable insights for future studies and developments in the field of digital content creation.
KW - 3D Video Game
KW - Non-Photorealistic Rendering
KW - Player Preferences
KW - Rendering Art Style
KW - User Experience
UR - http://www.scopus.com/inward/record.url?scp=85210500008&partnerID=8YFLogxK
U2 - 10.1109/ICITISEE63424.2024.10730294
DO - 10.1109/ICITISEE63424.2024.10730294
M3 - Conference contribution
AN - SCOPUS:85210500008
T3 - 2024 8th International Conference on Information Technology, Information Systems and Electrical Engineering, ICITISEE 2024
SP - 316
EP - 321
BT - 2024 8th International Conference on Information Technology, Information Systems and Electrical Engineering, ICITISEE 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 8th International Conference on Information Technology, Information Systems and Electrical Engineering, ICITISEE 2024
Y2 - 29 August 2024 through 30 August 2024
ER -