Board Game as Financial Literacy Education Media for Indonesian High School Students

R. Y. Alamin*, E. Zulaikha, I. K. Gunarta

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Research results from the Program for International Student Assessment (PISA) in 2019 showed that Indonesian high school students were ranked 62nd out of 70 member countries of the Organization for Economic Co-operation and Development (OECD). One of the problems is that financial literacy education is not optimal. Effective financial literacy education must involve students doing practical work so that financial literacy knowledge and experience will become part of the habits of high school students. Therefore, a board game was chosen as a supporting medium to complement traditional learning. This study uses the Delphi Method to determine the appropriate financial-themed board game as a medium to support financial literacy education for high school students in Indonesia based on expert judgment. This research identifies the board game with the highest relevance score in the financial literacy domain.

Original languageEnglish
Title of host publicationIEEE International Conference on Industrial Engineering and Engineering Management, IEEM 2022
PublisherIEEE Computer Society
Pages22-26
Number of pages5
ISBN (Electronic)9781665486873
DOIs
Publication statusPublished - 2022
Event2022 IEEE International Conference on Industrial Engineering and Engineering Management, IEEM 2022 - Kuala Lumpur, Malaysia
Duration: 7 Dec 202210 Dec 2022

Publication series

NameIEEE International Conference on Industrial Engineering and Engineering Management
Volume2022-December
ISSN (Print)2157-3611
ISSN (Electronic)2157-362X

Conference

Conference2022 IEEE International Conference on Industrial Engineering and Engineering Management, IEEM 2022
Country/TerritoryMalaysia
CityKuala Lumpur
Period7/12/2210/12/22

Keywords

  • board game
  • financial literacy
  • high school

Fingerprint

Dive into the research topics of 'Board Game as Financial Literacy Education Media for Indonesian High School Students'. Together they form a unique fingerprint.

Cite this