@inproceedings{f081fb47c198400a89fe8b0a2ef111d7,
title = "Board Game as Financial Literacy Education Media for Indonesian High School Students",
abstract = "Research results from the Program for International Student Assessment (PISA) in 2019 showed that Indonesian high school students were ranked 62nd out of 70 member countries of the Organization for Economic Co-operation and Development (OECD). One of the problems is that financial literacy education is not optimal. Effective financial literacy education must involve students doing practical work so that financial literacy knowledge and experience will become part of the habits of high school students. Therefore, a board game was chosen as a supporting medium to complement traditional learning. This study uses the Delphi Method to determine the appropriate financial-themed board game as a medium to support financial literacy education for high school students in Indonesia based on expert judgment. This research identifies the board game with the highest relevance score in the financial literacy domain.",
keywords = "board game, financial literacy, high school",
author = "Alamin, {R. Y.} and E. Zulaikha and Gunarta, {I. K.}",
note = "Publisher Copyright: {\textcopyright} 2022 IEEE.; 2022 IEEE International Conference on Industrial Engineering and Engineering Management, IEEM 2022 ; Conference date: 07-12-2022 Through 10-12-2022",
year = "2022",
doi = "10.1109/IEEM55944.2022.9989646",
language = "English",
series = "IEEE International Conference on Industrial Engineering and Engineering Management",
publisher = "IEEE Computer Society",
pages = "22--26",
booktitle = "IEEE International Conference on Industrial Engineering and Engineering Management, IEEM 2022",
address = "United States",
}