Abstract
The development of computer graphics–rendering technology is rapidly increasing—the next-gen game can present 3D images that are closer to reality and can be run in real time. This allows the emergence of a new technique called “machinima,” derived from the words machine and cinema, to make real-time animation movies in a virtual environment. Machinima filmmaking requires a cinematography rule to produce a good animation. A behavior tree is used to select the camera shot according to the cinematography rule using shot idiom such as close-up, back-shot, shoulder-shot, etc. The system allows the camera to decide the proper shot based on events and actions happening in the virtual scene.
| Original language | English |
|---|---|
| Pages (from-to) | 106-115 |
| Number of pages | 10 |
| Journal | Journal of Theoretical and Applied Information Technology |
| Volume | 93 |
| Issue number | 1 |
| Publication status | Published - 15 Nov 2016 |
Keywords
- Behavior tree
- Cinematography
- Game
- Machinima
- Virtual camera
- Virtual world
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