TY - JOUR
T1 - Cinema design ideas in the age of digitalization
T2 - 18th International Conference on Quality in Research, QiR 2023
AU - Almatin, Nabil
AU - Antaryama, I. Gusti Ngurah
AU - Samodra, F. X.Teddy Badai
N1 - Publisher Copyright:
© 2024 Author(s).
PY - 2024/11/25
Y1 - 2024/11/25
N2 - Technological developments in architecture significantly impact the relationship between humans and the surrounding materials, with the current architectural experience transformation being influenced by digital culture through the existing cinema design toward immersive environments. The interaction of real and virtual objects has developed in architecture to provide updates to the concept of materiality that humans can interact in space in an abstract way of cinema tendency. The connectedness of materiality and cinema building is also shown in the application of user interaction (real) and an image (virtual). Cinema presents a relationship between real and virtual objects through a threshold space occupied by the user of the space. Threshold space enables potential architectures that rearrange the sequences and elements of a movie to become an active experience. This suggests that the design challenge leads to using various materials, which focus on the relationship of public buildings to the most recent materiality interpretations and interventions. The study method aims to provide a solid theoretical foundation regarding materiality between real and virtual by finding a novelty position with related publications through literature review and abductive thinking. Literature mapping is used to look for gaps in innovation based on studies of applying existing interaction concepts through bibliometrics. Abductive thinking underlies knowledge gathered from systematic literature review methods to generate new ideas. The study results indicate the emergence of new ideas and unity for developing cinema composition arrangements of existing scientific publications on the threshold between real and virtual relationships.
AB - Technological developments in architecture significantly impact the relationship between humans and the surrounding materials, with the current architectural experience transformation being influenced by digital culture through the existing cinema design toward immersive environments. The interaction of real and virtual objects has developed in architecture to provide updates to the concept of materiality that humans can interact in space in an abstract way of cinema tendency. The connectedness of materiality and cinema building is also shown in the application of user interaction (real) and an image (virtual). Cinema presents a relationship between real and virtual objects through a threshold space occupied by the user of the space. Threshold space enables potential architectures that rearrange the sequences and elements of a movie to become an active experience. This suggests that the design challenge leads to using various materials, which focus on the relationship of public buildings to the most recent materiality interpretations and interventions. The study method aims to provide a solid theoretical foundation regarding materiality between real and virtual by finding a novelty position with related publications through literature review and abductive thinking. Literature mapping is used to look for gaps in innovation based on studies of applying existing interaction concepts through bibliometrics. Abductive thinking underlies knowledge gathered from systematic literature review methods to generate new ideas. The study results indicate the emergence of new ideas and unity for developing cinema composition arrangements of existing scientific publications on the threshold between real and virtual relationships.
UR - http://www.scopus.com/inward/record.url?scp=85212212284&partnerID=8YFLogxK
U2 - 10.1063/5.0236232
DO - 10.1063/5.0236232
M3 - Conference article
AN - SCOPUS:85212212284
SN - 0094-243X
VL - 3215
JO - AIP Conference Proceedings
JF - AIP Conference Proceedings
IS - 1
M1 - 050002
Y2 - 23 October 2023 through 25 October 2023
ER -