TY - GEN
T1 - Closed Room Fire Propagation Modelling Using Multiple State Variables Cellular Automata
AU - Riatma, Galih Putra
AU - Yuniarno, Eko Mulyanto
AU - Nugroho, Supeno Mardi Susiki
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - The modelling of fire propagation is an interesting yet challenging study, nevertheless it is often discussed in many literatures. Fire is a natural phenomenon that occurs in our daily lives, its fiery and igniting characteristics which contributes to burning effect have important roles in many cases. From a mere visual effect to key event on main storytelling. The importance of fire and how it is spread on daily lives influence game developing process where a fire can start and spread, causing destruction. Fire has a spread pattern that can be based on the material it is igniting and how long the fire has been flaming since the hotspot first occurs. With correct implication, the pattern of fire propagation can be simulated and applied to a game to contribute to realism and immersion aspect of any games. Cellular Automata is based on a principle where a region or area is divided into two dimensional cells where every cells have unique attributes. Every cells can influence other cells given the cells are neighbors to each other. This principle is comparable to thermodynamics where heat or in this case, fire, can only spread to an area next to the ember. Given the Health Point on every cells, a fire simulation can be build and modified accordingly.
AB - The modelling of fire propagation is an interesting yet challenging study, nevertheless it is often discussed in many literatures. Fire is a natural phenomenon that occurs in our daily lives, its fiery and igniting characteristics which contributes to burning effect have important roles in many cases. From a mere visual effect to key event on main storytelling. The importance of fire and how it is spread on daily lives influence game developing process where a fire can start and spread, causing destruction. Fire has a spread pattern that can be based on the material it is igniting and how long the fire has been flaming since the hotspot first occurs. With correct implication, the pattern of fire propagation can be simulated and applied to a game to contribute to realism and immersion aspect of any games. Cellular Automata is based on a principle where a region or area is divided into two dimensional cells where every cells have unique attributes. Every cells can influence other cells given the cells are neighbors to each other. This principle is comparable to thermodynamics where heat or in this case, fire, can only spread to an area next to the ember. Given the Health Point on every cells, a fire simulation can be build and modified accordingly.
KW - cell
KW - cellular automata
KW - fire
KW - multiple state variables
KW - spread pattern
UR - https://www.scopus.com/pages/publications/85066460202
U2 - 10.1109/CENIM.2018.8711360
DO - 10.1109/CENIM.2018.8711360
M3 - Conference contribution
AN - SCOPUS:85066460202
T3 - 2018 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2018 - Proceeding
SP - 204
EP - 207
BT - 2018 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2018 - Proceeding
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2018 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2018
Y2 - 26 November 2018 through 27 November 2018
ER -