Comparison of Fuzzy Matching and Naïve Bayes for Dialogue Design in Visual Novel

  • Artiarini K. Nurindiyani
  • , Moch Hariadi
  • , Erma Suryani
  • , Halimatus Sa'dyah
  • , Zulhaydar F. Akbar
  • , Rifda Ainun

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This research compares two methods for Dialog Design in a Visual Novel Game. Fuzzy Matching and Naive Bayes are used in this method to analyze which method is appropriate for generating responses from the story dialogue. The designed story dialogue allows players to provide free text input, which matches an established in-advance response. The Fuzzy Matching method calculates the input and response similarity value. In contrast, the Naive Bayes method is used to classify player input into the appropriate response category. The evaluation results show that the results using the Naive Bayes method achieve an accuracy of 81.03% while the Fuzzy Matching method results in an accuracy of 20.69%. The result shows that the Naive Bayes method is more effective in designing dialogue systems in visual novels.

Original languageEnglish
Title of host publication2025 International Electronics Symposium, IES 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages936-941
Number of pages6
ISBN (Electronic)9798331554132
DOIs
Publication statusPublished - 2025
Event2025 International Electronics Symposium, IES 2025 - Surabaya, Indonesia
Duration: 5 Aug 20257 Aug 2025

Publication series

Name2025 International Electronics Symposium, IES 2025

Conference

Conference2025 International Electronics Symposium, IES 2025
Country/TerritoryIndonesia
CitySurabaya
Period5/08/257/08/25

Keywords

  • Fuzzy Matching
  • Naive Bayes
  • Story Dialogue
  • Visual Novel Game

Fingerprint

Dive into the research topics of 'Comparison of Fuzzy Matching and Naïve Bayes for Dialogue Design in Visual Novel'. Together they form a unique fingerprint.

Cite this