Abstract
Addiction to online games is increasingly widespread and evenly experienced by teenagers, children, and even adults. This study explores and analyzes violent content in online games and cyberbullying on social media. A qualitative approach with a phenomenological method was carried out to determine the depth of individual experiences in the student community who play online games in cafes, at home, and on mobile. Interviews and observations were conducted on 22 participants in various internet cafes in Jakarta. The semi-structured interview at the beginning of data collection aims to identify the participants' addiction levels. Then, in-depth interviews were conducted with participants who experienced high average online games addiction. The results show that adolescents with a high level of online game addiction do cyberbully and become victims of cyberbullying from others. Cyberbullying perpetrators are exposed to violence in online games and carry out verbal violence either directly or through chatting on social media to other people. Online verbal violence is carried out and received from their peers, and they even experience physical harassment and violence in their association. The implications of this study recommend solutions for educators and families to anticipate types of online games for children and adolescents.
Original language | English |
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Pages (from-to) | 1428-1440 |
Number of pages | 13 |
Journal | Journal of Theoretical and Applied Information Technology |
Volume | 100 |
Issue number | 5 |
Publication status | Published - 15 Mar 2022 |
Externally published | Yes |
Keywords
- Adolescence
- Cyberbullying
- Internet addiction
- Media violence
- Online games