TY - GEN
T1 - Design and Implementation Serious Game 'Tic Tac Toe Math'
AU - Garry, Muhammad H.
AU - Yamasari, Yuni
AU - Nugroho, Supeno Mardi Susiki
AU - Purnomo, Mauridhi H.
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/11
Y1 - 2019/11
N2 - the understanding of basic mathematics is very important because it exists in all curricula. Furthermore, we do daily activities relating to this subject. However, in our country, students' ability in basic mathematics is low. One of the factors causing low mathematics achievement is currently due to the lack of varied learning media fun for students. Therefore, the existence of learning media helping students explore basic arithmetic with fun in the form of a digital game is needed. So, we design and build a serious game-based learning media for mathematics called Tic Tac Toe Math. It is expected to be useful as a learning media because students can explore basic arithmetic easily and pleasantly. Moreover, Tic Tac Toe Math also has an alternative for playing using the eye. This condition can be done because the eye tracker feature as an additional controller is embedded into the serious game when the player interacts with the serious game.
AB - the understanding of basic mathematics is very important because it exists in all curricula. Furthermore, we do daily activities relating to this subject. However, in our country, students' ability in basic mathematics is low. One of the factors causing low mathematics achievement is currently due to the lack of varied learning media fun for students. Therefore, the existence of learning media helping students explore basic arithmetic with fun in the form of a digital game is needed. So, we design and build a serious game-based learning media for mathematics called Tic Tac Toe Math. It is expected to be useful as a learning media because students can explore basic arithmetic easily and pleasantly. Moreover, Tic Tac Toe Math also has an alternative for playing using the eye. This condition can be done because the eye tracker feature as an additional controller is embedded into the serious game when the player interacts with the serious game.
KW - Learning media
KW - eye tracking
KW - serious game
UR - http://www.scopus.com/inward/record.url?scp=85084430380&partnerID=8YFLogxK
U2 - 10.1109/CENIM48368.2019.8973336
DO - 10.1109/CENIM48368.2019.8973336
M3 - Conference contribution
AN - SCOPUS:85084430380
T3 - 2019 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2019 - Proceeding
BT - 2019 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2019 - Proceeding
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2nd International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2019
Y2 - 19 November 2019 through 20 November 2019
ER -