TY - GEN
T1 - Design of mini synchronous game food fest in social game food merchant saga on Android devices
AU - Kuswardayan, Imam
AU - Hariadi, Ridho Rahman
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2018/6/15
Y1 - 2018/6/15
N2 - Now games are not just games on a device that is played by one or two people at a time, but it is a game that can be played by many people indefinitely. Games that support the interaction of many players are called social games. Food merchant saga is an Indonesian cuisine business theme of social games that can be played in mobile device. Players have a food court that manage some food stands. Food Merchant Saga has mini game called Food Fest. This mini game is an online mode game that lets players interact synchronously. Synchronization process is managed by web service, that players will exchange their information. Every players' data exchange will be known by other players. The mini game is a whole supporting module for the main game Food Merchant Saga. In this research, Game Food Merchant Saga is developed to explore the technology of web service in multiplayer online game. The software test is conducted by black box method which observe the results of functionalities, integrity, and system performance. The synchronization of the application developed can be done smoothly, but with the large number of players will affect respond time from system. All assets in mini game will be accumulated in the main game. Hence the mini game will be a prominent feature in the Food Merchant Saga game.
AB - Now games are not just games on a device that is played by one or two people at a time, but it is a game that can be played by many people indefinitely. Games that support the interaction of many players are called social games. Food merchant saga is an Indonesian cuisine business theme of social games that can be played in mobile device. Players have a food court that manage some food stands. Food Merchant Saga has mini game called Food Fest. This mini game is an online mode game that lets players interact synchronously. Synchronization process is managed by web service, that players will exchange their information. Every players' data exchange will be known by other players. The mini game is a whole supporting module for the main game Food Merchant Saga. In this research, Game Food Merchant Saga is developed to explore the technology of web service in multiplayer online game. The software test is conducted by black box method which observe the results of functionalities, integrity, and system performance. The synchronization of the application developed can be done smoothly, but with the large number of players will affect respond time from system. All assets in mini game will be accumulated in the main game. Hence the mini game will be a prominent feature in the Food Merchant Saga game.
KW - Data Synchronization
KW - Massively Multiplayer Online Game
KW - MySQL
KW - Social Games
KW - Unity 2D
KW - Web Service
UR - https://www.scopus.com/pages/publications/85050012034
U2 - 10.1109/ICAMIMIA.2017.8387615
DO - 10.1109/ICAMIMIA.2017.8387615
M3 - Conference contribution
AN - SCOPUS:85050012034
T3 - Proceeding - ICAMIMIA 2017: International Conference on Advanced Mechatronics, Intelligent Manufacture, and Industrial Automation
SP - 342
EP - 345
BT - Proceeding - ICAMIMIA 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 International Conference on Advanced Mechatronics, Intelligent Manufacture, and Industrial Automation, ICAMIMIA 2017
Y2 - 12 October 2017 through 14 October 2017
ER -