Design Science Research Methodology of Mobile Apps Development for Students with Cerebral Palsy Spastic and Dyskinetic

Dihin Muriyatmoko*, Aris Tjahyanto, Triana Harmini, Moh Robiul Iqbal

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

Abstract

The Design Science Research Methodology (DSRM) is commonly used in developing and innovating information systems, particularly in creating artifacts such as mobile apps for education and healthcare. This study aimed to apply DSRM to create learning media for students with spastic and dyskinetic Cerebral Palsy at SLB Bina Mandiri ABCD Cirebon who have difficulty communicating due to limited arm muscle movement. The study produced two iterations of learning media artifacts: a book with picture cards using the PECS method and a mobile app with added Indonesian audio. The study focused on designing and developing the second artifact, which was more effective than the first. Future research could evaluate the second artifact in greater depth through client-initiated testing.

Original languageEnglish
Pages (from-to)1578-1585
Number of pages8
JournalProcedia Computer Science
Volume234
DOIs
Publication statusPublished - 2024
Event7th Information Systems International Conference, ISICO 2023 - Washington, United States
Duration: 26 Jul 202328 Jul 2023

Keywords

  • Design Science Research Methodology
  • PECS
  • cerebral palsy
  • design and development
  • e-health
  • mobile apps

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