TY - JOUR
T1 - Designing immersive serious game based on soil tillage
T2 - Polynomial model for horizontal plowing force model
AU - Adisusilo, Anang Kukuh
AU - Hariadi, Mochamad
AU - Mulyanto, Eko
AU - Purwantana, Bambang
AU - Radi,
N1 - Publisher Copyright:
© 2018 Authors.
PY - 2018
Y1 - 2018
N2 - Modeling is successful if it can reflect reality, identify and handle differences between reality and computing. To support the realization experience in the serious game, the results of the experiment are needed. If the results of the computational process have farreaching differences with the results of the experiment, it can be difficult to achieve the learning function of the serious game and the missing of the immersivity, especially in the player's engagement. Experiment in this study can be generated using soil bin tools to determine the effect of vertical cutting angle, depth of plowing, and speed on horizontal plowing forces. A result of horizontal forces model on tillage using a moldboard plow was created as a basis for immersivity design in the serious game. In the computational process, to produce data close to the results of experiments, polynomial functions are used. In addition, the smallest error results in the 4th order. In short, with computational data based on the model approaching of the experiment, the engagement of players and serious game immersivity will be increased.
AB - Modeling is successful if it can reflect reality, identify and handle differences between reality and computing. To support the realization experience in the serious game, the results of the experiment are needed. If the results of the computational process have farreaching differences with the results of the experiment, it can be difficult to achieve the learning function of the serious game and the missing of the immersivity, especially in the player's engagement. Experiment in this study can be generated using soil bin tools to determine the effect of vertical cutting angle, depth of plowing, and speed on horizontal plowing forces. A result of horizontal forces model on tillage using a moldboard plow was created as a basis for immersivity design in the serious game. In the computational process, to produce data close to the results of experiments, polynomial functions are used. In addition, the smallest error results in the 4th order. In short, with computational data based on the model approaching of the experiment, the engagement of players and serious game immersivity will be increased.
KW - Immersive
KW - Modeling
KW - Plowing forces
KW - Polynomial
KW - Serious game
UR - http://www.scopus.com/inward/record.url?scp=85058404140&partnerID=8YFLogxK
U2 - 10.14419/ijet.v7i4.28.22621
DO - 10.14419/ijet.v7i4.28.22621
M3 - Article
AN - SCOPUS:85058404140
SN - 2227-524X
VL - 7
SP - 404
EP - 410
JO - International Journal of Engineering and Technology(UAE)
JF - International Journal of Engineering and Technology(UAE)
IS - 4
ER -