TY - GEN
T1 - Development of an Interactive Learning Assistive System for Students with Intellectual Disabilities Using Robot with Audiovisual Intervention
AU - Kusuma, Welly Herlambang
AU - Arifin, Achmad
AU - Arrofiqi, Fauzan
AU - Suprayitno, Eko Agus
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Intellectual disability is a condition in which an individual has a below-average intellectual level, resulting in difficulties in the learning process. To fulfill the right to education, the government has developed a policy through the implementation of special school. However, despite the existence of SLB, the learning process of students with intellectual disabilities often does not run smoothly because they have difficulty focusing on long-term instructions and are easily distracted by visual distractions. Therefore, assistive technology is needed that is able to attract students' attention during the learning process. Previous research has developed a robot-based interactive learning system for people with intellectual disabilities that is able to improve students' understanding of the material. However, the robot system does not yet have a two-way interaction feature between the robot and students. This research aims to develop the interactive learning system by adding two-way interaction features. The development is done by improving learning materials in the form of verb spelling and student interaction through answer cards. During the learning process with the robot, students showed interest in the robot's motion capabilities and the audiovisual material displayed. Subjects paid close attention to the robot, which led to a significant increase in the average correctness rate of typesetting from 25.55% during conventional learning to 63.86% with the robot. The standard deviation of robot learning was 26.54, while conventional was 18.47, indicating higher consistency with the robot. Factors such as subjects' memory performance and learning environment conditions may affect the inconsistency of the results. Robotic learning proved to be effective for subjects A and C, and moderately effective for subject B. Future research development plans include real-time data collection and processing with IoT as well as increasing the level of materials such as counting and social skills of money use.
AB - Intellectual disability is a condition in which an individual has a below-average intellectual level, resulting in difficulties in the learning process. To fulfill the right to education, the government has developed a policy through the implementation of special school. However, despite the existence of SLB, the learning process of students with intellectual disabilities often does not run smoothly because they have difficulty focusing on long-term instructions and are easily distracted by visual distractions. Therefore, assistive technology is needed that is able to attract students' attention during the learning process. Previous research has developed a robot-based interactive learning system for people with intellectual disabilities that is able to improve students' understanding of the material. However, the robot system does not yet have a two-way interaction feature between the robot and students. This research aims to develop the interactive learning system by adding two-way interaction features. The development is done by improving learning materials in the form of verb spelling and student interaction through answer cards. During the learning process with the robot, students showed interest in the robot's motion capabilities and the audiovisual material displayed. Subjects paid close attention to the robot, which led to a significant increase in the average correctness rate of typesetting from 25.55% during conventional learning to 63.86% with the robot. The standard deviation of robot learning was 26.54, while conventional was 18.47, indicating higher consistency with the robot. Factors such as subjects' memory performance and learning environment conditions may affect the inconsistency of the results. Robotic learning proved to be effective for subjects A and C, and moderately effective for subject B. Future research development plans include real-time data collection and processing with IoT as well as increasing the level of materials such as counting and social skills of money use.
KW - Audiovisual Intervention
KW - Fuzzy Logic
KW - Intellectual Disabilities
KW - Robotics
KW - Special Needs Education
UR - https://www.scopus.com/pages/publications/86000008381
U2 - 10.1109/CENIM64038.2024.10882671
DO - 10.1109/CENIM64038.2024.10882671
M3 - Conference contribution
AN - SCOPUS:86000008381
T3 - Proceedings of the International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2024
BT - Proceedings of the International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2024 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2024
Y2 - 19 November 2024 through 20 November 2024
ER -