Development of sandbox components with microservices architecture and design patterns in games

Andhik Ampuh Yunanto*, Fadilah Fahrul Hardiansyah, Adhiemas Andira Anantha Putra, Maulidan Bagus Afridian Rasyid, Siska Arifiani

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

2 Citations (Scopus)

Abstract

Nowadays, making games is more complicated than typical applications. Based on the survey, most of the architecture applied by the development industry still does not have a pattern. Therefore the game becomes difficult to develop. This study aims to create a sandbox by applying a microservice and design patterns in the game. The development of this research also involves the gaming industry to increase credibility. The results show that the platform developed has run smoothly and received good feedback from users. Therefore, the output of this research can be useful for developers in making games easy and efficient.

Original languageEnglish
Pages (from-to)354-361
Number of pages8
JournalProcedia Computer Science
Volume197
DOIs
Publication statusPublished - 2021
Event6th Information Systems International Conference, ISICO 2021 - Virtual, Online, Italy
Duration: 7 Aug 20218 Aug 2021

Keywords

  • Design pattern
  • Microservices architecture
  • Sandbox components
  • Unity game

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