Abstract
Nowadays, making games is more complicated than typical applications. Based on the survey, most of the architecture applied by the development industry still does not have a pattern. Therefore the game becomes difficult to develop. This study aims to create a sandbox by applying a microservice and design patterns in the game. The development of this research also involves the gaming industry to increase credibility. The results show that the platform developed has run smoothly and received good feedback from users. Therefore, the output of this research can be useful for developers in making games easy and efficient.
| Original language | English |
|---|---|
| Pages (from-to) | 354-361 |
| Number of pages | 8 |
| Journal | Procedia Computer Science |
| Volume | 197 |
| DOIs | |
| Publication status | Published - 2021 |
| Event | 6th Information Systems International Conference, ISICO 2021 - Virtual, Online, Italy Duration: 7 Aug 2021 → 8 Aug 2021 |
Keywords
- Design pattern
- Microservices architecture
- Sandbox components
- Unity game
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