Digital forensics for skulls classification in physical anthropology collection management

Imam Yuadi*, Myrtati D. Artaria, Sakina, A. Taufiq Asyhari

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

The size, shape, and physical characteristics of the human skull are distinct when considering individual humans. In physical anthropology, the accurate management of skull collections is crucial for storing and maintaining collections in a cost-effective manner. For example, labeling skulls inaccurately or attaching printed labels to skulls can affect the authenticity of collections.Given themultiple issues associated with themanual identification of skulls, we propose an automatic human skull classification approach that uses a support vector machine and different feature extraction methods such as gray-level co-occurrence matrix features, Gabor features, fractal features, discrete wavelet transforms, and combinations of features. Each underlying facial bone exhibits unique characteristics essential to the face's physical structure that could be exploited for identification. Therefore, we developed an automatic recognition method to classify human skulls for consistent identification compared with traditional classification approaches. Using our proposed approach, we were able to achieve an accuracy of 92.3-99.5% in the classification of human skulls with mandibles and an accuracy of 91.4-99.9% in the classification of human skills without mandibles. Our study represents a step forward in the construction of an effective automatic human skull identification system with a classification process that achieves satisfactory performance for a limited dataset of skull images.

Original languageEnglish
Pages (from-to)3979-3995
Number of pages17
JournalComputers, Materials and Continua
Volume68
Issue number3
DOIs
Publication statusPublished - 2021
Externally publishedYes

Keywords

  • Discrete wavelet transform
  • Gabor
  • Gray-level co-occurrence matrix
  • Human skulls
  • Physical anthropology
  • Support vector machine

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