TY - JOUR
T1 - Digital Geometry for Virtual Museum Based on Field Studies
AU - Kristianto, Thomas Ari
AU - Ekasiwi, Sri Nastiti Nugrahani
AU - Arifianto, Dhany
AU - Ardianto, Okta Putra Setio
AU - Budianto, Caesario Ari
N1 - Publisher Copyright:
© Published under licence by IOP Publishing Ltd.
PY - 2021/4/29
Y1 - 2021/4/29
N2 - The virtual museum is one direction of museum development. This digital museum allows freedom of access, number of accesses health-safety for the visitor, and security of collections. The design of the virtual museum space was developed simultaneously, to assist the presence of intellectual and emotional experiences, approaching the capabilities of conventional physical museums. Efforts to digitally reconstruct for museum space are strived continuously, by multiplying the room design variants and sharpening the attribute database. The attributes referred to here, are the geometry of the showroom platform, in the form of volume, percentage of pavilion cover, circulation, and arrangement of collections. More number of collections on digital space geometry designs and their attributes will enrich and sharpen the immersive performance of the virtual museum design in the future. This geometry data is also useful for further refining research, such as acoustic analysis and lighting design. The research method started with observation in 16 museums and exhibition galleries in East Java. The results of the observations were continued by collecting 24 variants of the general geometry design of the pavilion configuration space. The second stage is done with selection and tabulation based on similarities, to minimized repetition. At this stage, the analysis which is recorded from field observations regarding visibility, circulation comfort, and noise, was applied, so that the seven core geometric designs were obtained. Within the third stage, digital geometric drawing was created using Trimble SketchUp. Validation was done by testing the results, in the sound propagation ray-tracing software. The results of the study were seven digital geometries of the pavilion design variant. These geometries are capable of using as the basis, for developing more digital gallery or museum space design, with good quality space-visitor interaction.
AB - The virtual museum is one direction of museum development. This digital museum allows freedom of access, number of accesses health-safety for the visitor, and security of collections. The design of the virtual museum space was developed simultaneously, to assist the presence of intellectual and emotional experiences, approaching the capabilities of conventional physical museums. Efforts to digitally reconstruct for museum space are strived continuously, by multiplying the room design variants and sharpening the attribute database. The attributes referred to here, are the geometry of the showroom platform, in the form of volume, percentage of pavilion cover, circulation, and arrangement of collections. More number of collections on digital space geometry designs and their attributes will enrich and sharpen the immersive performance of the virtual museum design in the future. This geometry data is also useful for further refining research, such as acoustic analysis and lighting design. The research method started with observation in 16 museums and exhibition galleries in East Java. The results of the observations were continued by collecting 24 variants of the general geometry design of the pavilion configuration space. The second stage is done with selection and tabulation based on similarities, to minimized repetition. At this stage, the analysis which is recorded from field observations regarding visibility, circulation comfort, and noise, was applied, so that the seven core geometric designs were obtained. Within the third stage, digital geometric drawing was created using Trimble SketchUp. Validation was done by testing the results, in the sound propagation ray-tracing software. The results of the study were seven digital geometries of the pavilion design variant. These geometries are capable of using as the basis, for developing more digital gallery or museum space design, with good quality space-visitor interaction.
KW - design variant
KW - digital geometry
KW - immersive
KW - virtual museum
UR - http://www.scopus.com/inward/record.url?scp=85105433738&partnerID=8YFLogxK
U2 - 10.1088/1755-1315/738/1/012026
DO - 10.1088/1755-1315/738/1/012026
M3 - Conference article
AN - SCOPUS:85105433738
SN - 1755-1307
VL - 738
JO - IOP Conference Series: Earth and Environmental Science
JF - IOP Conference Series: Earth and Environmental Science
IS - 1
M1 - 012026
T2 - 20th Sustainable, Environment and Architecture, SENVAR 2020
Y2 - 10 November 2020
ER -