This study introduces a new approach for producing a Digital Twin (DT) of the interactive space. Our method cover interactivity regarding the interaction of Human as the user with the Environment. We specifically design our method at room levels of a building. We aim to go through the whole process of developing DT from the representation, replication, and reality standpoint of the real world and digital counterpart. To encourage the adoption and advancement of DT to create interactive spaces, the approach offers asset management practitioners, legislators, and researchers a clear road map and highlights specific DT research initiatives. Based on the 4Rs (Representation, Replication, Reality, and Relational) paradigm of Digital Twins, we assess our DT capacity. This study aims to demonstrate the efficacy of our proposed methodology in meeting the Reality level of the 4Rs framework.