Dynamic game balancing implementation using adaptive algorithm in mobile-based Safari Indonesia game

Anny Yuniarti, Novita Nata Wardanie, Imam Kuswardayan

Research output: Contribution to journalConference articlepeer-review

Abstract

In developing a game there is one method that should be applied to maintain the interest of players, namely dynamic game balancing. Dynamic game balancing is a process to match a player's playing style with the behaviour, attributes, and game environment. This study applies dynamic game balancing using adaptive algorithm in scrolling shooter game type called Safari Indonesia which developed using Unity. The game of this type is portrayed by a fighter aircraft character trying to defend itself from insistent enemy attacks. This classic game is chosen to implement adaptive algorithms because it has quite complex attributes to be developed using dynamic game balancing. Tests conducted by distributing questionnaires to a number of players indicate that this method managed to reduce frustration and increase the pleasure factor in playing.

Original languageEnglish
Article number012049
JournalJournal of Physics: Conference Series
Volume974
Issue number1
DOIs
Publication statusPublished - 22 Mar 2018
Event3rd International Conference on Mathematics: Pure, Applied and Computation, ICoMPAC 2017 - Surabaya, Indonesia
Duration: 1 Nov 20171 Nov 2017

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