TY - GEN
T1 - Dynamic Sound Effect Based on Distance of Interactive Object using Linear Interpolation Method in Unity3D
AU - Pramana, Firadi Surya
AU - Yuniarno, Eko Mulyanto
AU - Nugroho, Supeno Mardi Susiki
AU - Suprapto, Yoyon Kusnendar
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Sound effect is one of the important component in a game. It can express a moment or an action at a certain time in the game and emphasize the visual experience of what the player see. Thus, it can increase the immersive feeling for the player. While creating each sound effects by recording them separately is possible, it can be time consuming and very inefficient to complete. Therefore, creating a dynamic sound effect is needed to cut down on the production time and complete the game quicker. Our prototype specifically created for interactive object that can be picked up or placed by the player. It produces sound effect based on the distance of the player and the object. We use loudness and pitch as our control variables to produce a dynamic sound effect. Those variables are controlled using linear interpolation(Lerp) method, so it produces sound based on the determined graphic.
AB - Sound effect is one of the important component in a game. It can express a moment or an action at a certain time in the game and emphasize the visual experience of what the player see. Thus, it can increase the immersive feeling for the player. While creating each sound effects by recording them separately is possible, it can be time consuming and very inefficient to complete. Therefore, creating a dynamic sound effect is needed to cut down on the production time and complete the game quicker. Our prototype specifically created for interactive object that can be picked up or placed by the player. It produces sound effect based on the distance of the player and the object. We use loudness and pitch as our control variables to produce a dynamic sound effect. Those variables are controlled using linear interpolation(Lerp) method, so it produces sound based on the determined graphic.
KW - dynamic
KW - game
KW - loudness
KW - pitch
KW - sound effect
UR - http://www.scopus.com/inward/record.url?scp=85149142206&partnerID=8YFLogxK
U2 - 10.1109/CENIM56801.2022.10037563
DO - 10.1109/CENIM56801.2022.10037563
M3 - Conference contribution
AN - SCOPUS:85149142206
T3 - Proceeding of the International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2022
SP - 224
EP - 227
BT - Proceeding of the International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2022 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2022
Y2 - 22 November 2022 through 23 November 2022
ER -