Dynamic Sound Effect Based on Distance of Interactive Object using Linear Interpolation Method in Unity3D

Firadi Surya Pramana, Eko Mulyanto Yuniarno, Supeno Mardi Susiki Nugroho, Yoyon Kusnendar Suprapto

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Sound effect is one of the important component in a game. It can express a moment or an action at a certain time in the game and emphasize the visual experience of what the player see. Thus, it can increase the immersive feeling for the player. While creating each sound effects by recording them separately is possible, it can be time consuming and very inefficient to complete. Therefore, creating a dynamic sound effect is needed to cut down on the production time and complete the game quicker. Our prototype specifically created for interactive object that can be picked up or placed by the player. It produces sound effect based on the distance of the player and the object. We use loudness and pitch as our control variables to produce a dynamic sound effect. Those variables are controlled using linear interpolation(Lerp) method, so it produces sound based on the determined graphic.

Original languageEnglish
Title of host publicationProceeding of the International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages224-227
Number of pages4
ISBN (Electronic)9781665476508
DOIs
Publication statusPublished - 2022
Event2022 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2022 - Surabaya, Indonesia
Duration: 22 Nov 202223 Nov 2022

Publication series

NameProceeding of the International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2022

Conference

Conference2022 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2022
Country/TerritoryIndonesia
CitySurabaya
Period22/11/2223/11/22

Keywords

  • dynamic
  • game
  • loudness
  • pitch
  • sound effect

Fingerprint

Dive into the research topics of 'Dynamic Sound Effect Based on Distance of Interactive Object using Linear Interpolation Method in Unity3D'. Together they form a unique fingerprint.

Cite this