The use of games in the field of education is widespread. Currently, researchers are developing a model to assess the quality of games. The game evaluation model incorporates a multitude of diverse indicators and metrics. Nevertheless, the specific set of indicators and metrics that hold the utmost relevance for evaluating educational video games is yet to be determined. Differences in educational levels will impact learning objectives. The evaluation approach, instruments, and parameters vary significantly depending on the user's age and educational level. A conceptual framework is required to evaluate educational games, considering learning achievements based on user personas. This study proposes a systematic literature review to identify indicators for measuring the quality of educational games according to user personas. After searching the Scopus database, 159 papers were obtained. However, many of these papers solely discussed games and did not specifically address game evaluation. After further, it was found that thirty-two indicators were associated with game evaluation. These indicators are categorised into four variables: game, education, content, and user persona; some cited literature supports this categorisation method. In addition, the choice of indicators made by previous researchers demonstrates that the user persona element is central to measuring the quality of educational games. The existence of overly broad indicators causes numerous studies to diverge substantially; in this paper, we investigate the tools and methods utilised by user personas divided by education level.

Original languageEnglish
Title of host publicationAsian HCI Symposium 2023, Asian CHI 2023 - Proceedings
EditorsEunice Sari, Eunice Sari, Masitah Ghazali, Adi B. Tedjasaputra
PublisherAssociation for Computing Machinery
Number of pages10
ISBN (Electronic)9798400707612
Publication statusPublished - 28 Apr 2023
Event9th Asian HCI Symposium, Asian CHI 2023 - Virtual, Online, Indonesia
Duration: 28 Apr 2023 → …

Publication series

NameACM International Conference Proceeding Series


Conference9th Asian HCI Symposium, Asian CHI 2023
CityVirtual, Online
Period28/04/23 → …


  • Educational Game
  • Model
  • Quality


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