Enhancing E-commerce Fashion Fitting with Low-Cost Augmented and Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Augmented Reality (AR) and Virtual Reality (VR) have significant potential to transform the Ecommerce fashion industry by addressing the limitations of conventional product visualization methods, which often rely on static images or insufficient descriptions. This study explores the feasibility of a low-cost AR/VR solution using Google Cardboard to enhance user engagement and satisfaction in online fashion shopping. We evaluate whether immersive technologies can bridge the gap between customer expectations and delivered products by enabling realistic virtual try-ons in an accessible and affordable manner. A mixed-methods approach was employed, combining qualitative feedback with quantitative metrics, including the NASA Task Load Index (NASA TLX), to assess user experience and cognitive load. Twelve participants (aged 20-40) compared their shopping experiences using Google Cardboardbased AR/VR against conventional E-commerce methods. Results demonstrate that AR/VR significantly improves user engagement and satisfaction while maintaining low cognitive effort, validating its potential as a scalable solution for digital retail. This study contributes empirical evidence on the effectiveness of low-cost immersive technologies in E-commerce and proposes directions for future optimization, emphasizing affordability and usercentric design.

Original languageEnglish
Title of host publicationProceedings of the 2025 IEEE International Conference on Industry 4.0, Artificial Intelligence, and Communications Technology, IAICT 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages453-458
Number of pages6
ISBN (Electronic)9798331586492
DOIs
Publication statusPublished - 2025
Event2025 IEEE International Conference on Industry 4.0, Artificial Intelligence, and Communications Technology, IAICT 2025 - Hybrid, Bali, Indonesia
Duration: 3 Jul 20255 Jul 2025

Publication series

NameProceedings of the 2025 IEEE International Conference on Industry 4.0, Artificial Intelligence, and Communications Technology, IAICT 2025

Conference

Conference2025 IEEE International Conference on Industry 4.0, Artificial Intelligence, and Communications Technology, IAICT 2025
Country/TerritoryIndonesia
CityHybrid, Bali
Period3/07/255/07/25

Keywords

  • Augmented Reality
  • Ecommerce
  • Google Cardboard
  • User experience
  • Virtual Reality
  • Virtual try-on

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