TY - GEN
T1 - Evaluating Gamification Needs for Software Developers
T2 - 9th International Conference on Information Management and Technology, ICIMTech 2024
AU - Riefard, Rifqi M.
AU - Herumurti, Darlis
AU - Fabroyir, Hadziq
AU - Rusdianto, Denny Sagita
AU - Ma'rufah, Laila
AU - Kuswardayan, Imam
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - This research discusses the importance of software developers' role in software development, where an effective strategy is needed to increase performance and satisfaction with the results of their work. The solution that this research tries to offer is a gamification analysis using the Octalysis Gamification Framework to look at the influential factors that encourage software developers and increase their motivation. This research was carried out at the Directorate of Technology and Information Systems Development, Institute Technology of Sepuluh Nopember Surabaya (DPTSI ITS), with 27 respondents who worked as Software Developers. This research divides the workers based on roles (Programmer, Software Analyst, and Quality Assurance) and seniority level (Junior, Intermediate, and Senior), resulting in variations of Core Drive Influence using the Octalysis Framework. Apart from that, an analysis of 22 gamification features that could be implemented in gamified project management tools was also carried out, which resulted in 16 important features being available. In comparison, the remaining 6 features were optional. This insight displays understanding regarding motivational factors in Software Development and guides the creation of a Gamified Project Management Tool.
AB - This research discusses the importance of software developers' role in software development, where an effective strategy is needed to increase performance and satisfaction with the results of their work. The solution that this research tries to offer is a gamification analysis using the Octalysis Gamification Framework to look at the influential factors that encourage software developers and increase their motivation. This research was carried out at the Directorate of Technology and Information Systems Development, Institute Technology of Sepuluh Nopember Surabaya (DPTSI ITS), with 27 respondents who worked as Software Developers. This research divides the workers based on roles (Programmer, Software Analyst, and Quality Assurance) and seniority level (Junior, Intermediate, and Senior), resulting in variations of Core Drive Influence using the Octalysis Framework. Apart from that, an analysis of 22 gamification features that could be implemented in gamified project management tools was also carried out, which resulted in 16 important features being available. In comparison, the remaining 6 features were optional. This insight displays understanding regarding motivational factors in Software Development and guides the creation of a Gamified Project Management Tool.
KW - gamification
KW - octalysis framework
KW - project management tools
KW - software developers
KW - user experience
UR - http://www.scopus.com/inward/record.url?scp=85215963585&partnerID=8YFLogxK
U2 - 10.1109/ICIMTech63123.2024.10780820
DO - 10.1109/ICIMTech63123.2024.10780820
M3 - Conference contribution
AN - SCOPUS:85215963585
T3 - Proceedings of 2024 International Conference on Information Management and Technology, ICIMTech 2024
SP - 410
EP - 415
BT - Proceedings of 2024 International Conference on Information Management and Technology, ICIMTech 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 28 August 2024 through 29 August 2024
ER -