TY - GEN
T1 - Exploring the Potential of Adopting Computer-graphics Animation to the Switch to a Plant-Based Diet
AU - Hidayati, Shintami Chusnul
AU - Anistyasari, Yeni
AU - Zulfa, Nafa
AU - Safitri, Pima
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - A healthy lifestyle is a way of living that helps to keep and improve people's health and well-being. Maintaining a healthy lifestyle is essential and a great way to combat many health issues, especially in preparation for the upcoming post-pandemic COVID-19 era. Some studies suggested that animals play a role in spreading SARS-CoV-2, the virus that causes COVID-19, to people. It is thus believed people should be eating more plant-based and less meat diets. Although the development of computer-graphics animation has significantly affected learning media development, there is a lack of evaluative evidence on how it might effectively motivate diet shifts. Therefore, this study explores and analyzes the crucial factors influencing the deliverability and engagement of computer-graphics animation as a learning media to enhance knowledge and promote a plant-based diet. A structured interview, with both closed and open-ended questions, is conducted on various groups of respondents. The analysis results can serve as a guideline for advancing learning media and a basis for future development and research strategies in healthy eating promotion in general.
AB - A healthy lifestyle is a way of living that helps to keep and improve people's health and well-being. Maintaining a healthy lifestyle is essential and a great way to combat many health issues, especially in preparation for the upcoming post-pandemic COVID-19 era. Some studies suggested that animals play a role in spreading SARS-CoV-2, the virus that causes COVID-19, to people. It is thus believed people should be eating more plant-based and less meat diets. Although the development of computer-graphics animation has significantly affected learning media development, there is a lack of evaluative evidence on how it might effectively motivate diet shifts. Therefore, this study explores and analyzes the crucial factors influencing the deliverability and engagement of computer-graphics animation as a learning media to enhance knowledge and promote a plant-based diet. A structured interview, with both closed and open-ended questions, is conducted on various groups of respondents. The analysis results can serve as a guideline for advancing learning media and a basis for future development and research strategies in healthy eating promotion in general.
KW - Cartoon animation
KW - computer graphics
KW - digital learning media
KW - healthy living
KW - smart society
KW - well-being
UR - http://www.scopus.com/inward/record.url?scp=85142441340&partnerID=8YFLogxK
U2 - 10.1109/ICVEE57061.2022.9930465
DO - 10.1109/ICVEE57061.2022.9930465
M3 - Conference contribution
AN - SCOPUS:85142441340
T3 - 2022 5th International Conference on Vocational Education and Electrical Engineering: The Future of Electrical Engineering, Informatics, and Educational Technology Through the Freedom of Study in the Post-Pandemic Era, ICVEE 2022 - Proceeding
SP - 106
EP - 111
BT - 2022 5th International Conference on Vocational Education and Electrical Engineering
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 5th International Conference on Vocational Education and Electrical Engineering, ICVEE 2022
Y2 - 10 September 2022 through 11 September 2022
ER -