Abstract
A healthy lifestyle is a way of living that helps to keep and improve people's health and well-being. Maintaining a healthy lifestyle is essential and a great way to combat many health issues, especially in preparation for the upcoming post-pandemic COVID-19 era. Some studies suggested that animals play a role in spreading SARS-CoV-2, the virus that causes COVID-19, to people. It is thus believed people should be eating more plant-based and less meat diets. Although the development of computer-graphics animation has significantly affected learning media development, there is a lack of evaluative evidence on how it might effectively motivate diet shifts. Therefore, this study explores and analyzes the crucial factors influencing the deliverability and engagement of computer-graphics animation as a learning media to enhance knowledge and promote a plant-based diet. A structured interview, with both closed and open-ended questions, is conducted on various groups of respondents. The analysis results can serve as a guideline for advancing learning media and a basis for future development and research strategies in healthy eating promotion in general.
| Original language | English |
|---|---|
| Title of host publication | 2022 5th International Conference on Vocational Education and Electrical Engineering |
| Subtitle of host publication | The Future of Electrical Engineering, Informatics, and Educational Technology Through the Freedom of Study in the Post-Pandemic Era, ICVEE 2022 - Proceeding |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 106-111 |
| Number of pages | 6 |
| ISBN (Electronic) | 9781665475815 |
| DOIs | |
| Publication status | Published - 2022 |
| Event | 5th International Conference on Vocational Education and Electrical Engineering, ICVEE 2022 - Virtual, Surabaya, Indonesia Duration: 10 Sept 2022 → 11 Sept 2022 |
Publication series
| Name | 2022 5th International Conference on Vocational Education and Electrical Engineering: The Future of Electrical Engineering, Informatics, and Educational Technology Through the Freedom of Study in the Post-Pandemic Era, ICVEE 2022 - Proceeding |
|---|
Conference
| Conference | 5th International Conference on Vocational Education and Electrical Engineering, ICVEE 2022 |
|---|---|
| Country/Territory | Indonesia |
| City | Virtual, Surabaya |
| Period | 10/09/22 → 11/09/22 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Cartoon animation
- computer graphics
- digital learning media
- healthy living
- smart society
- well-being
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