TY - CHAP
T1 - Eye Movement Parameters as Mediators of Virtual Environment and Visual Symptoms
T2 - A Structural Equation Modeling Approach
AU - Prasetyo, Yogi Tri
AU - Widyaningrum, Retno
AU - Susanto, Krisna Chandra
AU - Young, Michael Nayat
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - Eye movement parameters have been widely utilized as parameters of visual symptoms while immersing in the virtual environment. The purpose of this study was to identify several eye movement parameters that can predict the visual symptoms by utilizing a structural equation modeling approach (SEM). 6 males and 6 females were asked to perform a multidirectional Fitts’ Law task in 3D TV virtual environment. Several eye movement parameters such as number of fixation, pupil size, accuracy, saccade duration, revisited fixation duration, time to first fixation, and eye movement time were constructed as under one mediator latent variable named eye movement parameters. In addition, this latent variable was placed between virtual environment, index of difficulty, and visual symptoms. SEM showed that number of fixation, saccade duration, and eye movement time were three significant predictors for visual symptoms under the virtual environment. These findings can be utilized by human factors engineers to predict the visual symptoms in other virtual environment.
AB - Eye movement parameters have been widely utilized as parameters of visual symptoms while immersing in the virtual environment. The purpose of this study was to identify several eye movement parameters that can predict the visual symptoms by utilizing a structural equation modeling approach (SEM). 6 males and 6 females were asked to perform a multidirectional Fitts’ Law task in 3D TV virtual environment. Several eye movement parameters such as number of fixation, pupil size, accuracy, saccade duration, revisited fixation duration, time to first fixation, and eye movement time were constructed as under one mediator latent variable named eye movement parameters. In addition, this latent variable was placed between virtual environment, index of difficulty, and visual symptoms. SEM showed that number of fixation, saccade duration, and eye movement time were three significant predictors for visual symptoms under the virtual environment. These findings can be utilized by human factors engineers to predict the visual symptoms in other virtual environment.
KW - Eye Movement Parameters
KW - Eye Tracker
KW - Mediation Effect
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/85198126685
U2 - 10.1007/978-3-031-60863-6_38
DO - 10.1007/978-3-031-60863-6_38
M3 - Chapter
AN - SCOPUS:85198126685
T3 - Springer Series in Design and Innovation
SP - 490
EP - 498
BT - Springer Series in Design and Innovation
PB - Springer Nature
ER -