Feature-points nearest neighbor clustering on 3D face models

Samuel Gandang Gunanto*, Mochamad Hariadi, Eko Mulyanto Yuniarno

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

Defining motion area on the face of 3D virtual character starts with the mapping of skeleton movement. Every animated character requires special handling based on the characteristics of the size and location of the bone to support producing facial expressions correctly. This process is often done specifically for each face model to be used. This research tried to use a marker-based motion capture data as a reference for the automation of generating clusters adaptively in the face of 3D characters. Each vertex which forming expression on the faces of the 3D models selected as centroids of cluster and representation a motion area whose numbers will correspond with the number of feature-point markers of motion capture data. Clustering process is done with the synthesis of modified nearest neighbor approach with the feature-point value. The results obtained were able to demonstrate a clustering process for generating motion area in a variety of 3D face model.

Original languageEnglish
Title of host publicationProceedings of 2016 4th International Conference on Cyber and IT Service Management, CITSM 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781467384414
DOIs
Publication statusPublished - 26 Sept 2016
Event4th International Conference on Cyber and IT Service Management, CITSM 2016 - Bandung, India
Duration: 26 Apr 201627 Apr 2016

Publication series

NameProceedings of 2016 4th International Conference on Cyber and IT Service Management, CITSM 2016

Conference

Conference4th International Conference on Cyber and IT Service Management, CITSM 2016
Country/TerritoryIndia
CityBandung
Period26/04/1627/04/16

Keywords

  • 3D face models
  • clustering
  • feature-point

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