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Abstract

Indonesia’s halal industry is set for substantial growth, with projections that consumption will reach $330.5 billion by 2025. Although Indonesia has the potential to develop the largest digital economy in Southeast Asia, many halal-certified Micro, Small, and Medium Enterprises (MSMEs) are still underrepresented in the digital landscape. Our previous research highlighted a gap: MSMEs are rarely listed on popular navigation apps such as Google Maps. This study examines ideal gamification designs to engage young, tech-savvy users, the development of an AR-based application to enhance the user experience, and its potential socioeconomic impact on MSMEs. This app seeks to elevate user engagement through gamified AR experiences and AI capabilities, such as surface recognition, object recognition, human AR, world tracking, and markerless AR. To measure the socioeconomic impact of the app on MSMEs, we used metrics such as customer spending, acquisition, and reviews.

Original languageEnglish
Pages (from-to)429-446
Number of pages18
JournalInternational Journal on Food System Dynamics
Volume16
Issue number4
DOIs
Publication statusPublished - Nov 2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 8 - Decent Work and Economic Growth
    SDG 8 Decent Work and Economic Growth
  2. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • MSME
  • artificial intelligence
  • augemented reality
  • gamification
  • halal

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