TY - GEN
T1 - Implementation of Reconstruction Filter to Create Motion Blur Effect in Urho3D Game Engine
AU - Yuniarti, Anny
AU - Hariadi, Ridho Rahman
AU - Syihab, Yusuf Umar Ibnu
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - Motion blur is one of the camera effects that appears due to the exposure time of the camera. This visual effect is usually simulated in movies and game to give a realistic impression. In the past few years, motion blur effects are generally available in modern game engines. Unfortunately, due to various limitations, some game engines' open sources are yet to provide motion blur, Urho3D being one of the examples. This research is an attempt to implement reconstruction filter to create motion blur effects in Urho3D. Reconstruction filter is a gather algorithm that simulates motion blur effects in real-time. The outcome of this research is to demonstrate that reconstruction filter needs fine-tuning parameter to be able to produce matching results for scenes and hardware target situations.
AB - Motion blur is one of the camera effects that appears due to the exposure time of the camera. This visual effect is usually simulated in movies and game to give a realistic impression. In the past few years, motion blur effects are generally available in modern game engines. Unfortunately, due to various limitations, some game engines' open sources are yet to provide motion blur, Urho3D being one of the examples. This research is an attempt to implement reconstruction filter to create motion blur effects in Urho3D. Reconstruction filter is a gather algorithm that simulates motion blur effects in real-time. The outcome of this research is to demonstrate that reconstruction filter needs fine-tuning parameter to be able to produce matching results for scenes and hardware target situations.
KW - Urho3D
KW - game engine
KW - motion blur
KW - real time
KW - reconstruction filter
UR - http://www.scopus.com/inward/record.url?scp=85066472458&partnerID=8YFLogxK
U2 - 10.1109/CENIM.2018.8710947
DO - 10.1109/CENIM.2018.8710947
M3 - Conference contribution
AN - SCOPUS:85066472458
T3 - 2018 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2018 - Proceeding
SP - 198
EP - 203
BT - 2018 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2018 - Proceeding
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2018 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2018
Y2 - 26 November 2018 through 27 November 2018
ER -