Integration of modern macromedia flash technology with Indonesian traditional game for interactive physics learning

Nurul Hidayat*, Rani Wahyu Andani, Badi'atus Sholihah, Izzatun Navis, Erni Yulianti

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

Until recently, physics has been considered as one of the most challenging subjects for students due to the various calculation and formula memorization. Plenty of studies stated that students' learning difficulties are caused by inappropriate methods used by the teachers. They still employ conventional approaches, implying low students' learning motivation. Many studies revealed that students' motivation could be overcome by using interactive media. But then again, other reports claimed that they were not well accommodated due to the poor of students' kinesthetic involvement. Therefore, we developed the media technology combined with a traditional Indonesian game as a solution to facilitate interactive learning. In this study, simple harmonic motion (SHM) was chosen as the material provided in the produced media. We adapted a modified-ADDIE model to develop the physics learning media. In this present study, the report focuses on the development of the media which integrated modern technology and traditional game. Engklek (hopscotch) was opted as the conventional game which then designed in such a way that it was convenient to be implemented in physics learning. Several puzzles and quizzes utilizing a modern Macromedia Flash player were also incorporated to trigger students during the learning process. The appropriateness of the developed product GATA-FISIKA was obtained from the product validation and the readability test. The product validation was done by experts, and the readability was tested to 28 students in a senior high school in Malang, Indonesia. Our study discovered that GATA-FISIKA can be effectively used for interactive physics learning with excellent feasibility and readability. In addition, we also reported the step-by-step guide on how to use GATA-FISIKA for teaching.

Original languageEnglish
Title of host publication4th International Conference on Mathematics and Science Education, ICoMSE 2020
Subtitle of host publicationInnovative Research in Science and Mathematics Education in the Disruptive Era
EditorsHadi Suwono, Habiddin Habiddin, Dusica Rodic
PublisherAmerican Institute of Physics Inc.
ISBN (Electronic)9780735440746
DOIs
Publication statusPublished - 2 Mar 2021
Externally publishedYes
Event4th International Conference on Mathematics and Science Education: Innovative Research in Science and Mathematics Education in the Disruptive Era, ICoMSE 2020 - Malang, Indonesia
Duration: 25 Aug 202026 Aug 2020

Publication series

NameAIP Conference Proceedings
Volume2330
ISSN (Print)0094-243X
ISSN (Electronic)1551-7616

Conference

Conference4th International Conference on Mathematics and Science Education: Innovative Research in Science and Mathematics Education in the Disruptive Era, ICoMSE 2020
Country/TerritoryIndonesia
CityMalang
Period25/08/2026/08/20

Fingerprint

Dive into the research topics of 'Integration of modern macromedia flash technology with Indonesian traditional game for interactive physics learning'. Together they form a unique fingerprint.

Cite this