TY - GEN
T1 - Integration of modern macromedia flash technology with Indonesian traditional game for interactive physics learning
AU - Hidayat, Nurul
AU - Andani, Rani Wahyu
AU - Sholihah, Badi'atus
AU - Navis, Izzatun
AU - Yulianti, Erni
N1 - Publisher Copyright:
© 2021 Author(s).
PY - 2021/3/2
Y1 - 2021/3/2
N2 - Until recently, physics has been considered as one of the most challenging subjects for students due to the various calculation and formula memorization. Plenty of studies stated that students' learning difficulties are caused by inappropriate methods used by the teachers. They still employ conventional approaches, implying low students' learning motivation. Many studies revealed that students' motivation could be overcome by using interactive media. But then again, other reports claimed that they were not well accommodated due to the poor of students' kinesthetic involvement. Therefore, we developed the media technology combined with a traditional Indonesian game as a solution to facilitate interactive learning. In this study, simple harmonic motion (SHM) was chosen as the material provided in the produced media. We adapted a modified-ADDIE model to develop the physics learning media. In this present study, the report focuses on the development of the media which integrated modern technology and traditional game. Engklek (hopscotch) was opted as the conventional game which then designed in such a way that it was convenient to be implemented in physics learning. Several puzzles and quizzes utilizing a modern Macromedia Flash player were also incorporated to trigger students during the learning process. The appropriateness of the developed product GATA-FISIKA was obtained from the product validation and the readability test. The product validation was done by experts, and the readability was tested to 28 students in a senior high school in Malang, Indonesia. Our study discovered that GATA-FISIKA can be effectively used for interactive physics learning with excellent feasibility and readability. In addition, we also reported the step-by-step guide on how to use GATA-FISIKA for teaching.
AB - Until recently, physics has been considered as one of the most challenging subjects for students due to the various calculation and formula memorization. Plenty of studies stated that students' learning difficulties are caused by inappropriate methods used by the teachers. They still employ conventional approaches, implying low students' learning motivation. Many studies revealed that students' motivation could be overcome by using interactive media. But then again, other reports claimed that they were not well accommodated due to the poor of students' kinesthetic involvement. Therefore, we developed the media technology combined with a traditional Indonesian game as a solution to facilitate interactive learning. In this study, simple harmonic motion (SHM) was chosen as the material provided in the produced media. We adapted a modified-ADDIE model to develop the physics learning media. In this present study, the report focuses on the development of the media which integrated modern technology and traditional game. Engklek (hopscotch) was opted as the conventional game which then designed in such a way that it was convenient to be implemented in physics learning. Several puzzles and quizzes utilizing a modern Macromedia Flash player were also incorporated to trigger students during the learning process. The appropriateness of the developed product GATA-FISIKA was obtained from the product validation and the readability test. The product validation was done by experts, and the readability was tested to 28 students in a senior high school in Malang, Indonesia. Our study discovered that GATA-FISIKA can be effectively used for interactive physics learning with excellent feasibility and readability. In addition, we also reported the step-by-step guide on how to use GATA-FISIKA for teaching.
UR - http://www.scopus.com/inward/record.url?scp=85102459332&partnerID=8YFLogxK
U2 - 10.1063/5.0043176
DO - 10.1063/5.0043176
M3 - Conference contribution
AN - SCOPUS:85102459332
T3 - AIP Conference Proceedings
BT - 4th International Conference on Mathematics and Science Education, ICoMSE 2020
A2 - Suwono, Hadi
A2 - Habiddin, Habiddin
A2 - Rodic, Dusica
PB - American Institute of Physics Inc.
T2 - 4th International Conference on Mathematics and Science Education: Innovative Research in Science and Mathematics Education in the Disruptive Era, ICoMSE 2020
Y2 - 25 August 2020 through 26 August 2020
ER -