TY - GEN
T1 - Keep online design thinking alive
T2 - 28th International Conference on Computers in Education, ICCE 2020
AU - Zulaikha, Ellya
AU - Sari, Eunice
N1 - Publisher Copyright:
Copyright © 2020 Asia-Pacific Society for Computers in Education.
PY - 2020/11/23
Y1 - 2020/11/23
N2 - COVID-19 pandemic has disrupted the way teaching and learning have been conducted at the university in Indonesia. None of us have experienced tackling this extraordinary situation. Prior to the pandemic, face-to-face learning mode has been the primary preference in university education. Some universities in Indonesia have used online mode as a support for the main offline teaching and learning, but the focus was more on administrative activities, such as: submitting assignments, sharing resources, and sending announcements. However, the COVID-19 pandemic has left the universities with no choice, but to switch their education from offline to fully online. However, in the case of Design Thinking courses, offline interaction might not be the best as intense interaction is required to achieve the goals. This study investigates the challenges and potentials of conducting online Design Thinking courses, which is in this case, the Design Research course. Using the Design Thinking 2.0 framework, we have analyzed and identified several interventions that we propose in this paper to leverage and transform the current course.
AB - COVID-19 pandemic has disrupted the way teaching and learning have been conducted at the university in Indonesia. None of us have experienced tackling this extraordinary situation. Prior to the pandemic, face-to-face learning mode has been the primary preference in university education. Some universities in Indonesia have used online mode as a support for the main offline teaching and learning, but the focus was more on administrative activities, such as: submitting assignments, sharing resources, and sending announcements. However, the COVID-19 pandemic has left the universities with no choice, but to switch their education from offline to fully online. However, in the case of Design Thinking courses, offline interaction might not be the best as intense interaction is required to achieve the goals. This study investigates the challenges and potentials of conducting online Design Thinking courses, which is in this case, the Design Research course. Using the Design Thinking 2.0 framework, we have analyzed and identified several interventions that we propose in this paper to leverage and transform the current course.
KW - COVID-19
KW - Creativity
KW - Design research
KW - Design thinking
KW - Face-to-face learning
KW - Indonesia
KW - Online learning
UR - http://www.scopus.com/inward/record.url?scp=85099589742&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85099589742
T3 - ICCE 2020 - 28th International Conference on Computers in Education, Proceedings
SP - 503
EP - 512
BT - ICCE 2020 - 28th International Conference on Computers in Education, Proceedings
A2 - So, Hyo-Jeong
A2 - Rodrigo, Ma. Mercedes
A2 - Mason, Jon
A2 - Mitrovic, Antonija
A2 - Banawan, Michelle P.
A2 - Khambari, Mas Nida BT MD
A2 - Dewan, Ali
A2 - Gottipati, Swapna
A2 - Hasnine, Mohammed Nehal
A2 - Jayakrishnan, Madathil Warriem
A2 - Jiang, Bo
A2 - Jong, Morris
A2 - Kojima, Kazuaki
A2 - Agapito, Jenilyn L.
A2 - Li, Ping
A2 - Matsui, Tatsunori
A2 - Ogata, Hiroaki
A2 - Panjaburee, Patcharin
A2 - Shadiev, Rustam
A2 - Sung, Han-Yu
A2 - Supnithi, Thepchai
A2 - Tlili, Ahmed
A2 - Wongwatkit, Charoenchai
A2 - Yin, Chengjiu
PB - Asia-Pacific Society for Computers in Education
Y2 - 23 November 2020 through 27 November 2020
ER -