TY - JOUR
T1 - Lessons Learned from Implementing Project Management Games
AU - Rumeser, David
AU - Emsley, Margaret
N1 - Publisher Copyright:
© 2019, Serious Games Society. All rights reserved.
PY - 2019/3/20
Y1 - 2019/3/20
N2 - The purpose of this paper is to identify the principles governing successful project management serious (educational) game design and implementation by identifying lessons learned from implementing such games. This paper applied a triangulation method that qualitatively blends the perspectives of project management practitioners, game designers, and learners. The findings of this paper suggest principles of game realism, context, display, gameplay clarity, target audience, feedback, setting, debriefing, communication mode, and personalization. The main potential beneficiaries of this research include project management educators, trainers, students, training participants, and game designers. The study provides a comprehensive project management game design and implementation guideline that could help improve the quality of project management serious games. This paper is the first exploratory study to blend the perspectives of learners (students), serious game experts, and experienced project management practitioners in order to identify the key principles of delivering successful project management educational or serious games.
AB - The purpose of this paper is to identify the principles governing successful project management serious (educational) game design and implementation by identifying lessons learned from implementing such games. This paper applied a triangulation method that qualitatively blends the perspectives of project management practitioners, game designers, and learners. The findings of this paper suggest principles of game realism, context, display, gameplay clarity, target audience, feedback, setting, debriefing, communication mode, and personalization. The main potential beneficiaries of this research include project management educators, trainers, students, training participants, and game designers. The study provides a comprehensive project management game design and implementation guideline that could help improve the quality of project management serious games. This paper is the first exploratory study to blend the perspectives of learners (students), serious game experts, and experienced project management practitioners in order to identify the key principles of delivering successful project management educational or serious games.
KW - Design and Implementation
KW - Education
KW - Project Management
KW - Serious Games
KW - Training
UR - http://www.scopus.com/inward/record.url?scp=85091036621&partnerID=8YFLogxK
U2 - 10.17083/ijsg.v6i1.130
DO - 10.17083/ijsg.v6i1.130
M3 - Article
AN - SCOPUS:85091036621
SN - 2384-8766
VL - 6
SP - 71
EP - 92
JO - International Journal of Serious Games
JF - International Journal of Serious Games
IS - 1
ER -