TY - GEN
T1 - Leveraging Virtual Reality to Bridge the Gap Between Traditional Fire Safety Training and Real-World Scenarios
AU - Arifiani, Siska
AU - Widyaningrum, Retno
AU - Fabroyir, Hadziq
AU - Beryl,
AU - Firdaus, Shahnaaz Anisa
AU - Kresnaldi, Fariz Dwika
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Traditional fire safety training methods, play a vital role in education. However, these methods cannot often fully replicate the real-fire scenarios. Virtual Reality (VR) technology offers a promising solution to bridge this gap. VR technology provides an immersive and interactive environment that can closely simulate real-world situations. By leveraging VR technology, this research aims to develop a training experience that provides a more realistic and engaging environment to build critical skills and decision-making abilities in a safe and controlled setting. To evaluate the usability, this research employed the System Usability Scale (SUS). The result indicates a reasonably good user experience, although further improvement is still needed. The One-Way ANOVA and Kruskal-Wallis test were conducted to determine the significant differences in scenario completion time and scores across different locations. The results showed that there is a lack of participant knowledge in selecting the appropriate fire extinguisher.
AB - Traditional fire safety training methods, play a vital role in education. However, these methods cannot often fully replicate the real-fire scenarios. Virtual Reality (VR) technology offers a promising solution to bridge this gap. VR technology provides an immersive and interactive environment that can closely simulate real-world situations. By leveraging VR technology, this research aims to develop a training experience that provides a more realistic and engaging environment to build critical skills and decision-making abilities in a safe and controlled setting. To evaluate the usability, this research employed the System Usability Scale (SUS). The result indicates a reasonably good user experience, although further improvement is still needed. The One-Way ANOVA and Kruskal-Wallis test were conducted to determine the significant differences in scenario completion time and scores across different locations. The results showed that there is a lack of participant knowledge in selecting the appropriate fire extinguisher.
KW - Fire Safety Training
KW - Kruskal-Wallis
KW - One-Way ANOVA
KW - System Usability Scale
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=86000025598&partnerID=8YFLogxK
U2 - 10.1109/CENIM64038.2024.10882623
DO - 10.1109/CENIM64038.2024.10882623
M3 - Conference contribution
AN - SCOPUS:86000025598
T3 - Proceedings of the International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2024
BT - Proceedings of the International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2024 International Conference on Computer Engineering, Network and Intelligent Multimedia, CENIM 2024
Y2 - 19 November 2024 through 20 November 2024
ER -