TY - GEN
T1 - Location based augmented reality game using Kudan SDK
AU - Rahman, H. Ridho
AU - Herumurti, Darlis
AU - Kuswardayan, Imam
AU - Yuniarti, Anny
AU - Khotimah, Wijayanti Nurul
AU - Fauzan, Naufal Bayu
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2018/1/19
Y1 - 2018/1/19
N2 - The Augmented Reality (AR) is a technology that integrates a digital information with the user's environment in the real-time or the view of the physical real-world environment whose elements are augmented by computer-generated sensory input e.g. image/graphics, GPS data, sound or video. The AR technology uses the existing real environment and overlays a new digital information on top of it. There are many AR application developed in many aspects of life e.g. health, education, military, industry, entertainment, etc. This research explores the location-based AR technology to develop a game named Monster Buster. This game is an Android platform. This game uses the information of latitude and longitude used to generate the position of the monster. This research is expected to develop an innovative game application that can give another user's experience by using the location-based AR technology. The Unity 3D is the game engine that is used in this research, and the Kudan SDK is used to provide the AR technology.
AB - The Augmented Reality (AR) is a technology that integrates a digital information with the user's environment in the real-time or the view of the physical real-world environment whose elements are augmented by computer-generated sensory input e.g. image/graphics, GPS data, sound or video. The AR technology uses the existing real environment and overlays a new digital information on top of it. There are many AR application developed in many aspects of life e.g. health, education, military, industry, entertainment, etc. This research explores the location-based AR technology to develop a game named Monster Buster. This game is an Android platform. This game uses the information of latitude and longitude used to generate the position of the monster. This research is expected to develop an innovative game application that can give another user's experience by using the location-based AR technology. The Unity 3D is the game engine that is used in this research, and the Kudan SDK is used to provide the AR technology.
KW - Kudan SDK
KW - Location Based Augmented Reality
KW - Unity 3D
UR - http://www.scopus.com/inward/record.url?scp=85050569630&partnerID=8YFLogxK
U2 - 10.1109/ICTS.2017.8265689
DO - 10.1109/ICTS.2017.8265689
M3 - Conference contribution
AN - SCOPUS:85050569630
T3 - Proceedings of the 11th International Conference on Information and Communication Technology and System, ICTS 2017
SP - 307
EP - 310
BT - Proceedings of the 11th International Conference on Information and Communication Technology and System, ICTS 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 11th International Conference on Information and Communication Technology and System, ICTS 2017
Y2 - 31 October 2017 through 31 October 2017
ER -