MathBharata: A serious game for motivating disabled students to study mathematics

Remy Giovanny Mangowal*, Umi Laili Yuhana, Eko M. Yuniarno, Mauridhi Hery Purnomo

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

19 Citations (Scopus)

Abstract

Game addiction is a serious issue. A lot of children play games too much that it hinders their academic prowess. This further makes hard subjects like mathematics to be more difficult for the student. This paper proposes a method to motivate students to study mathematics using a serious game to utilize that gaming addiction to help students instead. Serious game is a game which conveys serious content. MathBharata is a serious quiz game where players can try to answer multiple choice questions with incrementing difficulty. It uses various aspects to entice students to learn mathematics. MathBharata was tested on 85 students of both regular and disabled school. Every student who tested the MathBharata game, including both disabled students and regular students, responded that playing the game boosted their motivation to study more to beat the game, with 29.4% of students responding with 'Strongly Agree' and 70.6% students responding with 'Agree'.

Original languageEnglish
Title of host publication2017 IEEE 5th International Conference on Serious Games and Applications for Health, SeGAH 2017
EditorsNuno Rodrigues, Joao L. Vilaca, Nuno Dias, Kevin Wong, Sara de Freitas, Duarte Duque
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781509054824
DOIs
Publication statusPublished - 5 Jun 2017
Event5th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2017 - Perth, Australia
Duration: 2 Apr 20174 Apr 2017

Publication series

Name2017 IEEE 5th International Conference on Serious Games and Applications for Health, SeGAH 2017

Conference

Conference5th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2017
Country/TerritoryAustralia
CityPerth
Period2/04/174/04/17

Keywords

  • disabled students
  • math
  • serious game
  • video game

Fingerprint

Dive into the research topics of 'MathBharata: A serious game for motivating disabled students to study mathematics'. Together they form a unique fingerprint.

Cite this