Measuring level of difficulty in game using challenging rate (CR) on 2D Real time Strategy Line Defense game

Christyowidiasmoro, Ramadhany Candra Arif Putra, Supeno Mardi Susiki

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Real-time Strategy (RTS) games is a game with competitive environment, that can be played by player versus player or non-player character (NPC). Many researcher create intelligent artificial intelligence (AI) to give challenge to the player. But to check if the AI is in the good level of difficulty, some approach needed to calculate the value of difficulty. Challenging rate (CR) formula is a formula that using basic element in RTS games as it's parameter. In this paper a prototype games with proposed level of difficulty was made to try the ability of CR formula to measure value of difficulty. The result is level of difficulty that is proposed can be measured using the CR formula and is on the right state. With CR formula, the comparison for each level of ability can be used to create more level of difficulty, and give data if the level of difficulty is balance enough or not.

Original languageEnglish
Title of host publicationProceedings - 2015 International Electronics Symposium
Subtitle of host publicationEmerging Technology in Electronic and Information, IES 2015
EditorsHendhi Hermawan, Ahmad Zainudin, Syechu Dwitya Nugraha, Erik Tridianto, Hendy Briantoro, Desy Intan Permatasari
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages218-222
Number of pages5
ISBN (Electronic)9781467393454
DOIs
Publication statusPublished - 12 Jan 2016
Event17th International Electronics Symposium, IES 2015 - Surabaya, Indonesia
Duration: 29 Sept 201530 Sept 2015

Publication series

NameProceedings - 2015 International Electronics Symposium: Emerging Technology in Electronic and Information, IES 2015

Conference

Conference17th International Electronics Symposium, IES 2015
Country/TerritoryIndonesia
CitySurabaya
Period29/09/1530/09/15

Keywords

  • Challenging Rate (CR)
  • Non-Player Character (NPC)
  • Real Time Strategy (RTS)

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