TY - GEN
T1 - Measuring level of difficulty in game using challenging rate (CR) on 2D Real time Strategy Line Defense game
AU - Christyowidiasmoro,
AU - Putra, Ramadhany Candra Arif
AU - Susiki, Supeno Mardi
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2016/1/12
Y1 - 2016/1/12
N2 - Real-time Strategy (RTS) games is a game with competitive environment, that can be played by player versus player or non-player character (NPC). Many researcher create intelligent artificial intelligence (AI) to give challenge to the player. But to check if the AI is in the good level of difficulty, some approach needed to calculate the value of difficulty. Challenging rate (CR) formula is a formula that using basic element in RTS games as it's parameter. In this paper a prototype games with proposed level of difficulty was made to try the ability of CR formula to measure value of difficulty. The result is level of difficulty that is proposed can be measured using the CR formula and is on the right state. With CR formula, the comparison for each level of ability can be used to create more level of difficulty, and give data if the level of difficulty is balance enough or not.
AB - Real-time Strategy (RTS) games is a game with competitive environment, that can be played by player versus player or non-player character (NPC). Many researcher create intelligent artificial intelligence (AI) to give challenge to the player. But to check if the AI is in the good level of difficulty, some approach needed to calculate the value of difficulty. Challenging rate (CR) formula is a formula that using basic element in RTS games as it's parameter. In this paper a prototype games with proposed level of difficulty was made to try the ability of CR formula to measure value of difficulty. The result is level of difficulty that is proposed can be measured using the CR formula and is on the right state. With CR formula, the comparison for each level of ability can be used to create more level of difficulty, and give data if the level of difficulty is balance enough or not.
KW - Challenging Rate (CR)
KW - Non-Player Character (NPC)
KW - Real Time Strategy (RTS)
UR - http://www.scopus.com/inward/record.url?scp=84969940567&partnerID=8YFLogxK
U2 - 10.1109/ELECSYM.2015.7380844
DO - 10.1109/ELECSYM.2015.7380844
M3 - Conference contribution
AN - SCOPUS:84969940567
T3 - Proceedings - 2015 International Electronics Symposium: Emerging Technology in Electronic and Information, IES 2015
SP - 218
EP - 222
BT - Proceedings - 2015 International Electronics Symposium
A2 - Hermawan, Hendhi
A2 - Zainudin, Ahmad
A2 - Nugraha, Syechu Dwitya
A2 - Tridianto, Erik
A2 - Briantoro, Hendy
A2 - Permatasari, Desy Intan
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 17th International Electronics Symposium, IES 2015
Y2 - 29 September 2015 through 30 September 2015
ER -