@inproceedings{b82c53fdc3314ae3981f185c68e01b1b,
title = "Measuring Quality of Mobile Games from Player Perspective and Network Conditions",
abstract = "Mobile Games can be defined as games performed on handheld devices with network functionality. The two key elements of this definition are portability and networking capabilities. In this definition, mobile games are usually referred to as games that are played on mobile devices such as mobile phones and PDAs with wireless communication function. Developer needs something to assess the quality of mobile games. In this study we proposed a measurement quality of mobile games from player perspective and network condition. It means, we collaborate 2 models to measure the quality of mobile games. That models are quality model based on ISO 25000 standard and Game Rating Factor (GRF). Our quality model can assess the quality of the game in terms of the player's needs and the needs of the network.",
keywords = "GRF, ISO/IEC 25000, mobile games, network, quality model",
author = "Wibawa, {Ramadhan Cakra} and Ramaulvi Akhyar and Siti Rochimah",
note = "Publisher Copyright: {\textcopyright} 2018 IEEE.; 2018 Electrical Power, Electronics, Communications, Controls and Informatics Seminar, EECCIS 2018 ; Conference date: 09-10-2018 Through 11-10-2018",
year = "2018",
month = jul,
day = "2",
doi = "10.1109/EECCIS.2018.8692941",
language = "English",
series = "2018 Electrical Power, Electronics, Communications, Controls and Informatics Seminar, EECCIS 2018",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "395--398",
booktitle = "2018 Electrical Power, Electronics, Communications, Controls and Informatics Seminar, EECCIS 2018",
address = "United States",
}