Measuring Quality of Mobile Games from Player Perspective and Network Conditions

Ramadhan Cakra Wibawa, Ramaulvi Akhyar, Siti Rochimah

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Mobile Games can be defined as games performed on handheld devices with network functionality. The two key elements of this definition are portability and networking capabilities. In this definition, mobile games are usually referred to as games that are played on mobile devices such as mobile phones and PDAs with wireless communication function. Developer needs something to assess the quality of mobile games. In this study we proposed a measurement quality of mobile games from player perspective and network condition. It means, we collaborate 2 models to measure the quality of mobile games. That models are quality model based on ISO 25000 standard and Game Rating Factor (GRF). Our quality model can assess the quality of the game in terms of the player's needs and the needs of the network.

Original languageEnglish
Title of host publication2018 Electrical Power, Electronics, Communications, Controls and Informatics Seminar, EECCIS 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages395-398
Number of pages4
ISBN (Electronic)9781538652510
DOIs
Publication statusPublished - 2 Jul 2018
Event2018 Electrical Power, Electronics, Communications, Controls and Informatics Seminar, EECCIS 2018 - Batu, East Java, Indonesia
Duration: 9 Oct 201811 Oct 2018

Publication series

Name2018 Electrical Power, Electronics, Communications, Controls and Informatics Seminar, EECCIS 2018

Conference

Conference2018 Electrical Power, Electronics, Communications, Controls and Informatics Seminar, EECCIS 2018
Country/TerritoryIndonesia
CityBatu, East Java
Period9/10/1811/10/18

Keywords

  • GRF
  • ISO/IEC 25000
  • mobile games
  • network
  • quality model

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