Mining the Sentiment of Online Gaming from Social-Media: A Consumer Insight

Reny Nadlifatin, Satria Fadil Persada*, Gilbert Aldrich Gunawan, Yogi Tri Prasetyo, Michael Nayat Young, Anak Agung Ngurah Perwira Redi, Kukuh Lukiyanto

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

Abstract

The gaming industry has changed since advanced technologies and hardware specifications were able to create the possibility of gaming with connective network or known as online gaming. Some communities are accepting positively, and others are contradicted. Thus, there is an urgency to know the insight from their sentiment. The present research extracts 10 thousand sentiments at social media with sentiment text analysis. The text is interpreted into six based emotions namely anger, disgust, fear, joy, sadness, and surprise. The mining analysis by lexicon valance aware dictionary and sentiment reasoner (VADER) projects the Joy emotions as the domination result with 94.74%. Positive joy expression on online gaming is revealed by extracting the sentiment analysis. In total, ten thousand data were collected from the corpus, which resulted in the happy sentiments that were experienced.

Original languageEnglish
Pages (from-to)1069-1075
Number of pages7
JournalProcedia Computer Science
Volume234
DOIs
Publication statusPublished - 2024
Event7th Information Systems International Conference, ISICO 2023 - Washington, United States
Duration: 26 Jul 202328 Jul 2023

Keywords

  • Online gaming
  • Sentiment
  • Social media
  • Text analysis

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