TY - GEN
T1 - Mixed Reality Application Prototype to Explore the Real World in Real Time through Third Person Point of View
AU - Aprilliandini, Putri Nurul
AU - Fabroyir, Hadziq
AU - Arifiani, Siska
AU - Hariadi, Ridho Rahman
AU - Suciati, Nanik
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/11/17
Y1 - 2020/11/17
N2 - Mixed reality is a technology that combines virtual objects and imagery of real objects simultaneously. As technology develops, ways to observe human behavior have also developed, such as projecting users virtually so that they can see their environment through a third person perspective. There is still no application that provides such functionality. For that reason, this research was developed to simulate the experience of exploring reality through a third person perspective. The prototype was later compared with its first person counterpart. The evaluation on the comparison, which was done through a subjective questionnaire taken by 8 people, resulted in the first person perspective as a winning option. Even though the third person perspective benefited the user's surrounding awareness, its performance was less superior to its first person counterpart. Nevertheless, more observable experiments were suggested to open possibility for the third person perspective to perform better in the mixed reality environment.
AB - Mixed reality is a technology that combines virtual objects and imagery of real objects simultaneously. As technology develops, ways to observe human behavior have also developed, such as projecting users virtually so that they can see their environment through a third person perspective. There is still no application that provides such functionality. For that reason, this research was developed to simulate the experience of exploring reality through a third person perspective. The prototype was later compared with its first person counterpart. The evaluation on the comparison, which was done through a subjective questionnaire taken by 8 people, resulted in the first person perspective as a winning option. Even though the third person perspective benefited the user's surrounding awareness, its performance was less superior to its first person counterpart. Nevertheless, more observable experiments were suggested to open possibility for the third person perspective to perform better in the mixed reality environment.
KW - Mixed reality
KW - Oculus Rift
KW - first person
KW - little planet
UR - http://www.scopus.com/inward/record.url?scp=85099642033&partnerID=8YFLogxK
U2 - 10.1109/CENIM51130.2020.9297877
DO - 10.1109/CENIM51130.2020.9297877
M3 - Conference contribution
AN - SCOPUS:85099642033
T3 - CENIM 2020 - Proceeding: International Conference on Computer Engineering, Network, and Intelligent Multimedia 2020
SP - 111
EP - 115
BT - CENIM 2020 - Proceeding
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 International Conference on Computer Engineering, Network, and Intelligent Multimedia, CENIM 2020
Y2 - 17 November 2020 through 18 November 2020
ER -